James Gasik
We don't talk about Pun-Pun
No no, the Assassin's ability to brew poisons.Are we talking about bards' magical pants surprise again?
No no, the Assassin's ability to brew poisons.Are we talking about bards' magical pants surprise again?
No no, the Assassin's ability to brew poisons.
It's even worse than that! If you ask the DM about being able to brew poisons, you then get to research the ability (because apparently you know, no Assassin in your guild will tell you about this stuff) at a cost in time and gold and then, only if you're the right level do you succeed, which the DM is obligated not to tell you about in advance!Bingo! One of my favorite bizarro-world 1e rules. You, sir, win the internetz as far as I am concerned today.
That was always a real ... whiskey tango foxtrot moment. One of the key abilities of the class was an ability that the player was not supposed to know about.
I have to admit, when people today complain about "trap options" or features that are hidden ... well, they don't know how good they have it.
This is a consequence of one of the key flaws in the 5E saving throw system. That it's so dependent on ability scores and on proficiency. Being higher level doesn't help you at all unless you have the right proficiency.I do have to admit I like the 5e approach (I know, I can't believe I'm saying this either) where you need to interact with an illusion and make an Intelligence (Investigation) check against the save DC. Though that does bring with it the quirk that characters lacking sufficient Intelligence can simply fail to ever see through an illusion...
This is a consequence of one of the key flaws in the 5E saving throw system. That it's so dependent on ability scores and on proficiency. Being higher level doesn't help you at all unless you have the right proficiency.
It's kind of a wash, yeah, saving throws do get better and better over time, and being unable to make a saving throw is impossible- but that does relegate a huge swathe of spells to basically being unusable because of "save negates". Ways to impose penalties to saves are few and far between, and ways to get bonuses to saves are plentiful.Say what you will about the tenets of High Gygaxian Verbiage Infused Subsystems, but at least it had an ethos that gave us better saving throws.
Unless you have it that a 1 always fails....It's kind of a wash, yeah, saving throws do get better and better over time, and being unable to make a saving throw is impossible- but that does relegate a huge swathe of spells to basically being unusable because of "save negates". Ways to impose penalties to saves are few and far between, and ways to get bonuses to saves are plentiful.
Even if a 1 always fails, that doesn't really help. It's perfectly cromulent for a high-level Fighter to not even be fazed by a Red Dragon's -11 AC, but . Heck, it's possible (scarab of protection) to be able to save against spells that don't even have a saving throw!Unless you have it that a 1 always fails....