weem
First Post
It's the body language I notice.
Sitting up straight, leaning in etc.
Like Proto, I was talking about this with someone recently and I said, "When my players are leaning forward with their mouths hanging open while I talk? I have their attention for sure".
So yea...
- Sitting up
- Leaning forward
- Taking notes
- Talking to each other about what should be done, while other players take action
After or between games is hard. After every game, I get "thanks, good game" from everyone and from most, talking on IM the next day they say again how fun it was. But this happens after every game, and I am more apt to think this is courtesy than reality. I know we have had some "ok" games and I still hear the same thing.
Asking for feedback doesn't usually get me more than a "you know me, i love your games" or, "you know me, im easy - it's all good" etc.
I do ask my players between games "So what's X thinking right now" where X is their character - but that's more about giving me ideas and insight into the campaign itself.
Sitting up straight, leaning in etc.
Like Proto, I was talking about this with someone recently and I said, "When my players are leaning forward with their mouths hanging open while I talk? I have their attention for sure".
So yea...
- Sitting up
- Leaning forward
- Taking notes
- Talking to each other about what should be done, while other players take action
After or between games is hard. After every game, I get "thanks, good game" from everyone and from most, talking on IM the next day they say again how fun it was. But this happens after every game, and I am more apt to think this is courtesy than reality. I know we have had some "ok" games and I still hear the same thing.
Asking for feedback doesn't usually get me more than a "you know me, i love your games" or, "you know me, im easy - it's all good" etc.
I do ask my players between games "So what's X thinking right now" where X is their character - but that's more about giving me ideas and insight into the campaign itself.