Kalanyr
Explorer
Also the characters persuasive and senses are fairly vastly overhyped in this thread, a Wisdom of 74 provides a +32 bonuas and a Charisma of 60 a +25 Bonus, assuming he has no ranks in Bluff, Diplomacy, Intimidate or such he's really no more persuasive than a 16th or so level character dedicated to such things would be, he's certainly not the insta-convincer that is envisioned here, unless he has more than a few ranks in said skills too (with the exception of diplomacy if used precisely given in the rules which is kinda disturbing since it doesn't scale at all with the power of the target Angry Demogorgon is as easy to convince to be your best friend as an Angry Dretch) .
As far as senses since most clerics don't have listen or spot its fairly safe to assume that he doesn't instantly percieve everything around him a +32 spot and listen aren't utterly inconceivable, it is the spot and listen of a Solar though, so it is fairly great, its the perception of one of the greatest servants of a deity or philosophy of good. Titan's also have equivalent Spot and Listen skills and they are also dietyless. Now in Sense Motive you probably DO have a fair few ranks, your ability to detect lies is almost certainly inhuman (assuming you have 24 ranks in it) you have a +56 bonus, basically it takes around an 18th level bluff-focused character with a potion of glibness to have even a 50/50 chance of deceiving you, in order to flawlessy deceive you it would require a Bluff of +75.
Paging through D&Dg Bahamut is the first god I come across and he does have such an amazing Bluff skills, Garl Glittergold always gets a 20 on his skell checks and has a Bluff roll of 89 at all times thanks to that which is a bit beyond you ability to see through, Loth has Bluff +83, Olidimarra has a Bluff of +103 (He can lie to you all day and then some), in short your scores are fantastically powerful but there results aren't whats been portrayed so far.
They are certainly beyond the ability of a human to roleplay but they are by no means the key to utterly convincing everyone you see into anything and being able to discern any lie and all things around you.
As far as senses since most clerics don't have listen or spot its fairly safe to assume that he doesn't instantly percieve everything around him a +32 spot and listen aren't utterly inconceivable, it is the spot and listen of a Solar though, so it is fairly great, its the perception of one of the greatest servants of a deity or philosophy of good. Titan's also have equivalent Spot and Listen skills and they are also dietyless. Now in Sense Motive you probably DO have a fair few ranks, your ability to detect lies is almost certainly inhuman (assuming you have 24 ranks in it) you have a +56 bonus, basically it takes around an 18th level bluff-focused character with a potion of glibness to have even a 50/50 chance of deceiving you, in order to flawlessy deceive you it would require a Bluff of +75.
Paging through D&Dg Bahamut is the first god I come across and he does have such an amazing Bluff skills, Garl Glittergold always gets a 20 on his skell checks and has a Bluff roll of 89 at all times thanks to that which is a bit beyond you ability to see through, Loth has Bluff +83, Olidimarra has a Bluff of +103 (He can lie to you all day and then some), in short your scores are fantastically powerful but there results aren't whats been portrayed so far.
They are certainly beyond the ability of a human to roleplay but they are by no means the key to utterly convincing everyone you see into anything and being able to discern any lie and all things around you.
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