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How do you RP a Wis: 74 and Cha: 60?

Also the characters persuasive and senses are fairly vastly overhyped in this thread, a Wisdom of 74 provides a +32 bonuas and a Charisma of 60 a +25 Bonus, assuming he has no ranks in Bluff, Diplomacy, Intimidate or such he's really no more persuasive than a 16th or so level character dedicated to such things would be, he's certainly not the insta-convincer that is envisioned here, unless he has more than a few ranks in said skills too (with the exception of diplomacy if used precisely given in the rules which is kinda disturbing since it doesn't scale at all with the power of the target Angry Demogorgon is as easy to convince to be your best friend as an Angry Dretch) .

As far as senses since most clerics don't have listen or spot its fairly safe to assume that he doesn't instantly percieve everything around him a +32 spot and listen aren't utterly inconceivable, it is the spot and listen of a Solar though, so it is fairly great, its the perception of one of the greatest servants of a deity or philosophy of good. Titan's also have equivalent Spot and Listen skills and they are also dietyless. Now in Sense Motive you probably DO have a fair few ranks, your ability to detect lies is almost certainly inhuman (assuming you have 24 ranks in it) you have a +56 bonus, basically it takes around an 18th level bluff-focused character with a potion of glibness to have even a 50/50 chance of deceiving you, in order to flawlessy deceive you it would require a Bluff of +75.

Paging through D&Dg Bahamut is the first god I come across and he does have such an amazing Bluff skills, Garl Glittergold always gets a 20 on his skell checks and has a Bluff roll of 89 at all times thanks to that which is a bit beyond you ability to see through, Loth has Bluff +83, Olidimarra has a Bluff of +103 (He can lie to you all day and then some), in short your scores are fantastically powerful but there results aren't whats been portrayed so far.

They are certainly beyond the ability of a human to roleplay but they are by no means the key to utterly convincing everyone you see into anything and being able to discern any lie and all things around you.
 
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Kalanyr said:
OK... I REALLY don't want you to take this the bad way, I would like you to see it as helpful advice:

Your last phrase had 197 words in it. That's too much. Plus, making your post in a single unbroken paragraph makes it very hard to read.

Sorry !
 

HeavyG said:
It's really not. It's higher than the deities have before they cast an even better spell every morning. :)

After all, they have a better Spellcraft score and more worshippers, so it would stand to reason. :)
Not really. I flipped around in Faiths & Pantheons, and Chuntea (a greater goddess) only has 50 wisdom and 36 charisma, Tyr has 40 wisdom and 30 charisma, and these are some of the wiser deities out there.
 

Dark Jezter said:
Not really. I flipped around in Faiths & Pantheons, and Chuntea (a greater goddess) only has 50 wisdom and 36 charisma, Tyr has 40 wisdom and 30 charisma, and these are some of the wiser deities out there.
Are these the gods themselves, or their avatars ?

Because the difference is humongous.

An avatar is the physical representation of a deity on another plane. Many deities have dozens of avatars working as physical "sensors" for them at any given time.

The deity itself OTOH... you don't give stats to a deity. If a deity so chooses, it can inflict millions of points of damage in many miles radius to any non-deity entities. It can have billions of hit points. In fact, they don't have stats. How much intelligence, or wisdom, do you need to grant thousands of followers their spells every day (those spells being fueled 100% by the deity's essence) ? 25 ? 125 ? 750 ? Probably WAY more than that. It's just not calculable.

When one says that a deity is "all powerful", that's exactly what it means: absolute, unrated, power.
 
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Trainz said:
Are these the gods themselves, or their avatars ?

Because the difference is humongous.
The gods themselves.

An avatar is the physical representation of a deity on another plane. Many deities have dozens of avatars working as physical "sensors" for them at any given time.

I know what an avatar is.

The deity itself OTOH... you don't give stats to a deity. If a deity so chooses, it can inflict millions of points of damage in many miles radius to any non-deity entities. It can have billions of hit points. In fact, they don't have stats. How much intelligence, or wisdom, do you need to grant thousands of followers their spells every day (those spells being fueled 100% by the deity's essence) ? 25 ? 125 ? 750 ? Probably WAY more than that. It's just not calculable.

When one says that a deity is "all powerful", that's exactly what it means: absolute, unrated, power.

D&D gods are not all-powerful. They can grant spells to their followers and influence worlds (to an extent), but they can't alter the makeup of the universe just by willing it. They don't have billions of hit points (Chuntea is probably the most powerful deity in the Realms, and she has 1,308 hit points), and they don't have ability scores in the hundreds or thousands.

D&D gods are like gods from Greek or Norse mythology, who have limits to what even they can do. D&D gods are not the Judeo-Christian god, who is omnipotent and all-powerful.
 
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Trainz said:
Are these the gods themselves, or their avatars ?

Because the difference is humongous.

An avatar is the physical representation of a deity on another plane. Many deities have dozens of avatars working as physical "sensors" for them at any given time.

The deity itself OTOH... you don't give stats to a deity. If a deity so chooses, it can inflict millions of points of damage in many miles radius to any non-deity entities. It can have billions of hit points. In fact, they don't have stats. How much intelligence, or wisdom, do you need to grant thousands of followers their spells every day (those spells being fueled 100% by the deity's essence) ? 25 ? 125 ? 750 ? Probably WAY more than that. It's just not calculable.

When one says that a deity is "all powerful", that's exactly what it means: absolute, unrated, power.

Well, in FR and other game worlds. Deities DO have stats. Although it would be very hard to kill one, it is possible. Which I think is a good thing, I dont like infallible deities.
 

Dark Jezter said:
D&D gods are like gods from Greek or Norse mythology, who have limits to what even they can do. D&D gods are not the Judeo-Christian god, who is omnipotent and all-powerful.
Hmmm... Izzat so...

I do not own any deity books from 3e. The closest thing I have is the 3.0 manual of the planes. I was going from the past beleif that those stats were only for the deitiy's avatars... has that changed ?
 
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Trainz said:
I was going from the past beleif that those stats were only for the deitiy's avatars... has that changed ?
As I recall, that's a variant in the 3E DDG, with the stats given becoming Avatars, while the standard is that the stats given are the gods.

Normally, I prefer the older (2E) concept, but in the current game, I differentiated between God and Deities, with Deities being powerful beings that control a piece or facet of creation, but all of them (and I do mean "all", regardless of alignment) have some concern about what would happen should God decide it was time to clean house.

(Aside: One of the PCs has formed a theory that the Deities are all fallen Angels, or mortals that gained the power of a slain Angel, cast from some other place because they couldn't agree on how the Cosmos should be run, and that they were given the Planes, including the Prime, as a battle field to prove their views superior of all others. This, of course, would likely make God Neutral...

...If he were right, that is.)
 

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