This seems to be purely a playstyle preference.This still doesn't address my core concern from earlier then: how to you propose you avoid punishing players who are not naturally charismatic? Why should an autistic or socially anxious player be effectively barred from playing a charisma character when we don't require the fighter to actually learn to sword fight or force the wizard to perform calculus every time they want to prepare a spell? Why should a DM's entire group suffer in every roleplaying/investigation encounter simply because their DM isn't a professional voice actor or an author in breadth of vocabulary? Or why should that same DM effectively be barred from having any deceptive villains simply because their poker face doesn't match that of a trained master spy?
Or the opposite on the player side of things: why should the minmaxing player get the benefits of all their characters having an 18 charisma simply because the player themselves is a born liar/manipulator even if they've loudly declared at the table that "charisma is worthless and their dump stat"?
I'm not talking in hyperbole here. I want you to answer these questions because frankly your posts seem to indicate a frankly outrageous expectation for most players in terms of mental stats and it borders dangerously on ableism.
You can resolve swordfights in a roleplaying game by having the players fight with swords, it is what happens in some live action roleplaying games and swordfighting with player skill using foam weapons is part of the fun of that experience. LARP games can use mechanics such as the rock paper scissors to resolve combats to resolve things quickly, non-physically and focus the gameplay on other areas.
Social interactions can be roleplayed first person with improv acting.
Social interactions can be roleplayed out second person narratively.
Social interactions can be roleplayed out abstractly using mechanics.
D&D supports using any or a mix of these choices depending on preference or situation.
For some engaging the players directly for socially interacting or thinking through issues is the fun part of the game, for others it is using mechanics to be treated as something they are not.
Neither end of the spectrum is right or wrong, good or bad. They are just different experiences focusing on different aspects that can be fun for different people to varying degrees.