I'm A Banana
Potassium-Rich
Most DM's have some sort of vague idea of how to do it....many have tried to make dough off of it....
But it's something that there's no real instruction manual for, no real way of how to do it.....
So, here's the question from me to everyone who has some idea. If we're lucky, we can help some of the newer players get some experience doing it, and inspire those who don't have a whole glut of imagination power to come up with stories that can be gamed in.
How do you make a good campaign?
This is a very relative question, so one person's good campaign may not be anothers, but I'd like any and all ideas...an individual DM could decide for themselves and their group what is best...
Is a good campaign made by stringing together dungeon crawls in a story line?
Is it made by making the PC's the main characters?
Is simply fighting increasingly tougher monsters a good campaign?
What advice would you give on how to construct a good campaign...side-quests or no? How long should they last? Do they need a Big Bad Enemey? Must they all revolve around saving the world? What about for evil or neutral characters?
Shuold you emulate books? Movies? TV shows? Videogames? What would you have to do different in each case? How can you make the characters real to the players? How can you keep the players interested in your story?
Start it off, and we'll see how it goes. If we're lucky, we can get some real juicy ideas, and maybe archive this bad boy for some beginner D&D-player's advice.
Have at it, geniuses!
But it's something that there's no real instruction manual for, no real way of how to do it.....
So, here's the question from me to everyone who has some idea. If we're lucky, we can help some of the newer players get some experience doing it, and inspire those who don't have a whole glut of imagination power to come up with stories that can be gamed in.
How do you make a good campaign?
This is a very relative question, so one person's good campaign may not be anothers, but I'd like any and all ideas...an individual DM could decide for themselves and their group what is best...
Is a good campaign made by stringing together dungeon crawls in a story line?
Is it made by making the PC's the main characters?
Is simply fighting increasingly tougher monsters a good campaign?
What advice would you give on how to construct a good campaign...side-quests or no? How long should they last? Do they need a Big Bad Enemey? Must they all revolve around saving the world? What about for evil or neutral characters?
Shuold you emulate books? Movies? TV shows? Videogames? What would you have to do different in each case? How can you make the characters real to the players? How can you keep the players interested in your story?
Start it off, and we'll see how it goes. If we're lucky, we can get some real juicy ideas, and maybe archive this bad boy for some beginner D&D-player's advice.
Have at it, geniuses!
