doomwh
First Post
One of the most time consuming things I ran into was making mid level and higher npc's. Between the the feats and skills and equipping them, it seemed to take forever. I would be all excited when I started with the concept but by time I got to the end, well I just felt like that it was alot of work. I'm not talking about the bartender or cook, but major npc's. The 3.5 DMG offered a good section on less then heroic npc's but did work for powerful npc's that would rival the pc's.And for me it has always been a fun part of D&D, having a rival adventuring party or actual group of evil adventuers (or good depending upon the campaign) that are constantly at odds with my players. They really seem to enjoy this complication in addition to killing monsters and saving the world. One of the things I loved about Dungeon is I could cherry pick some npc's stats and use them and that helped some. I haven't read much about npc creation, but the monster info intrigued me. I like what I've read about being able alter the monster as needed without throwing everything out of whack, and I'm hoping they will offer similar options when it comes to npc's. How do you think npc's will be handled in the 4th edition Dm Guide, and do you think combat between Pc adventuring parties will be balanced with a npc party of their peers?