I have a mod I am making that will basically force the characters to scrap together spell components and equipment from their fallen foes. but my question is do you DM's and players even bother with spell components? i want to create an environment in which the players really have to think be fore they act, but also use their skill to make and modify their weapons as they go. i mean how would a group who finds them selves on an island that has never been trodden by humans and such find gold and all the normal treasure?
the only way i can get around that is by making them craft their items based on their lore knowledge and crafting skills ... any suggestions?
the only way i can get around that is by making them craft their items based on their lore knowledge and crafting skills ... any suggestions?


