HellHound
ENnies winner and NOT Scrappy Doo
While I understnad the desire for verisimilitude that comes from tracking mundane things like minor spell components, wear and tear on armor and weapons (D&D), or stress point accumulation, number of rounds fired through a gun since it was last cleaned, and minor side-effects from drugs (cyberpunk) and so on, in most campaigns involving more than 1 or 2 players, this minutia tends to get in the way of enjoying a more epic adventure, as the game bogs down in the tracking of minor things.
Now, this CAN be a lot of fun - I've played a game where the full four-hour session centred around tyring to get access to a phone to make a long-distance orbital phone call... but typically, we play these games for a more grand escapist feeling than to be absorbed into the small details of daily existance for our characters.
Now, this CAN be a lot of fun - I've played a game where the full four-hour session centred around tyring to get access to a phone to make a long-distance orbital phone call... but typically, we play these games for a more grand escapist feeling than to be absorbed into the small details of daily existance for our characters.


