True enough. Criticism accepted. Although this does only tend to happen after five iterations or so. Also, although I rarely pick fights on ENWorld, I do enjoy them when they happen. I think these fora are the ideal place to have arguments with people and I'll be honest here: I enjoy arguing. And I don't think I'm the only ENWorlder who derives a portion of his enjoyment of the fora from this pursuit.Stormrunner said:Fusangite, I see where you're coming from, but you seem to have a tendency to phrase your posts as "You disagree with me so you must be an idiot".
I can afford to. I'm only making the case that my scenario is possible not that it is inevitable.And frankly, you're making some pretty broad assumptions yourself.
Well, this is a sidetrack, in part because the main track isn't really going anywhere at the moment. Glassjaw appears to be AWOL so we can't get any details from him about what he's looking for and if any of our suggestions fit. Also, I think I've made it pretty clear that I'm not favouring any race all I was engaged in doing was showing that a particular scenario was not inevitable in order that should Glassjaw return we could discuss a wide variety of possible scenarios for his world.And both of you have gotten sidetracked into the minutiae of specific races (kobolds vs elves)
Now, on with the show...
My scenario: the first to move into the "empty land" will be the highly-mobile, nomadic/pastoral races such as centaurs and worgs - they can get there and stake a claim first, and can immediately use the territory they claim. They will dominate for a while, but be slowly pushed out by the "kobolds", who are better at fortifying and holding onto the land they claim, and may be agricultural (just because they're nocturnal doesn't mean a race has to be subterranean). These in turn will be gradually conquered by the "humans", who have less quantity but more quality (longer lifespan = greater skills/knowledge = better equipment/magic).
First off, not to stick up for the kobolds or anything but don't kobolds also live longer in addition to maturing earlier?
Your succession cycle raises a really interesting issue that underlies much of D&D and usually isn't a problem until an issue like this comes up. Of course, in the real world, cultures adapt to different material and social conditions to maintain their dominance. But because a lot of Tolkien-inspired 19th century racial essentialism informs D&D, it appears that human beings are the only "race" that has that feature.
But wouldn't it be interesting if races other than humans had some, admittedly less, cultural and material adaptability, but some nonetheless? For instance, in order to retain their dominance, what might a centaur-run or kobold-run society do? How might it adapt?
To make a case for centaur adaptation, how about this? Centaurs might not pick up new skills and habitation patterns or increase their birthrate. They might, however, add value to their flocks in a number of ways. First off, they might train their flocks more intensively so that their sheep might come when called, increasing the possible ratio of beasts to shepherds. Also, they might also start fitting intelligent species into the pastoral paradigm. This might result in client humanoid societies being conceived-of as herds. Imagine the kind of social contract that might exist between a centaur ruling class and a group of humans raising hay for the sheep to eat during winter, or a group of dwarves constructing a flood control dam on a local river. What kinds of right and reciprocal obligations might come into being between these societies? I can also envisage a kind of sheep-dog caste of humans whose sole purpose is to act as intermediaries between the centaurs and their various types of flocks, intelligent and non-intelligent.
I had assumed that a bureaucrat caste would be primarily or exclusively urban but I sort of see what you are getting at here: what of the numerous kobold proletariat? I really don't know.Dr. Strangemonkey said:Given the usefullness of kobolds as a base race what with the high birth rate and cleverness with traps, might they not be a better urban or industrial race?
I have a lot of trouble with the D&D druid for exactly this reason. It's one of those areas we were arguing about from that last thread (where, surprisingly, you let me have the last word) -- I don't enjoy imposing modern conceptions of "nature" on pre-modern societies. It just seems cheesy to me. I prefer more historically-modeled sacred grove worshippers who, for the most part, had absolutely no problem with agriculture or with cutting down non-sacred trees for that matter.Lizardmen I like, I think they'd do very well in the hierarchy as militants and pastoralists. Though I don't know much about their penchant for agriculture being natural druids.
Glad we're on the same page nevertheless.Hard to say what a druid society would do in terms of making farming models. I picture a highly diversified system, with lots of cooperation and a high level of 'technical' expertise from the druid caste. I like the rice paddies that are also fish farms.
My temptation, if we are to use Yuan-Ti, and again, I have some culture/genre problems related to the thread where we had our last debate, would be to make them the lower gentry/merchant caste below the dragons -- a kind of idle gentry whose power comes from holding title to huge tracts of land or controlling monopolies on certain trade goods. I also see them, if they are included, as one of the least populous groups in the society.Yuan-Ti might make excellent beauracrats and a good race for overseeing or dealing with the human element of the empire.
My feeling is that humans within the society would not be viewed as deserving of or requiring sophisticated dealings and therefore beneath the Yuan-Ti. Where I might see them as useful would be as "advisors" to the quasi-sovereign humanoid states at the high-elevation fringes of the empire.
This sounds quite appealing.Particularly given their parasitic relationship to humans. I'm picturing something like the first scene of Alexander Nevsky where human prinicipalities are surrounded by lizard lands and the Yuan-ti mandarins who are both their primary opponents and primary employers. Humans would essentially be a client society.
This sounds disturbingly egalitarian. In my view, though, highly-developed pre-modern bureaucracies tended to be associated with despotic rule rather than shared power. Non-despotic pre-modern structures tended not to develop as much of a bureaucrat class. I would therefore suggest that in the alternative, these creatures might all be self-governing but in the context of the absolute power of the Dragon Emperor.The whole empire might function through a series of deliberatives where the lizardmen, Yuan-Ti, and Kobolds make up the estates.
Rather than having non-reptile rights or obligations entrenched in any way, I would tend to see the "rights" of these peoples being entirely contingent upon a patron-client relationship with a particular mandarin or aristocrat whose death, incapacity or loss of favour could result in expulsions, deprivation of property or even slaughter.Gnomes or other guest peoples have either advisory roles or are granted specific rights and obligations,
Here, I agree -- but less numerous than patricians. I would argue in favour of a better equivalency to senatorial patricians.and Dragons function as a less desperate, given that their superiority is so much more clearly manifest, patrician class.