How Does Conan RPG 2e Handle Healing and Magic?

Voadam

Legend
How does the 2e Conan RPG handle healing? What are the basics of the magic system?

With the reduction in Mongoose prices on 2e stuff I'm considering getting some, I like the idea of a low magic sword and sorcery d20 D&D without the dice pool mechanics of Iron Heroes.
 

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I don't think there's much in the way of healing. I've got the 1st Ed. hardback for Conan, and several of the 2nd Ed. books, and there are no magical healing spells.....well, nothing like "Cure Light Wounds". There may be a few that do healing but magic is very hard to use in the setting. Even experienced scholars only get a few power points, and it's very easy to blow through them I think.

There's not much in the way of stuff like Fireballs or Meteor Swarms. But there's a lot of very flavourful spells with cool effects that lie outside of what you see in typical D20.

You may not be able to throw magic missiles, but how about turn your enemy into a lycanthrope? Or shrink your opponent to the size of a spider?

I like the system, because I find the adaptations they make to combat pretty cool.....Armor as Damage Reduction, and then a Parry/Dodge number which is used to establish how hard it is to hit you. And weapons having a damage penetration rating, meaning that there are valid reasons for carrying around a poleaxe, for example.

Unfortunately, my players never wanted to try the system.

Banshee
 

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