Vancian Magic
First Post
OD&D - It put down the foundation rules, and took a few steps to show how they might be varied and used. Sadly it's D&D's very own godfather of rock that no-one listens to anymore.
BECMI - It presented the rules step-by-step for an easy learning curve.
1E - It demanded you step up your skills, because reward equaled investment. Toolbox rules, but with a strong guiding hand in their use.
2E - It... Nope, not much actually. Uh, settings? It offered up a hell of a lot of worlds to play in. Mechanically it was not really outstanding.
3E - It offered variety and customization, though it's attempt to streamline and codify the rules was misguided.
4E - Nothing. I'm not a fan.
BECMI - It presented the rules step-by-step for an easy learning curve.
1E - It demanded you step up your skills, because reward equaled investment. Toolbox rules, but with a strong guiding hand in their use.
2E - It... Nope, not much actually. Uh, settings? It offered up a hell of a lot of worlds to play in. Mechanically it was not really outstanding.
3E - It offered variety and customization, though it's attempt to streamline and codify the rules was misguided.
4E - Nothing. I'm not a fan.
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