how does the druid not stink?

2nd page of Druid Love

I'd just like to kick off the 2nd page of this thread by re-iterating that DRUIDS ROCK!

Evil Druid are fun, too: at 9th level you can safely poison your own weapons. You can also befriend poisonous animals, and turn into them to deliver bite attacks.

Druids have all sorts of fun tricks.

Reincarnate is the only way to cheat death, since it gives you a brand-new young body.

Maximized "Awaken" a tree -- it's an instant super-wise, super-charismatic, super-genius.

Double-Empower an "Awaken" on a tree or animal -- VERY smart friend!

-- Nifft
 

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Nwm, and Sep's story hour, are inspiring to say the least.

Druids simply rock. I am currently playing an orc druid in Vymair's weekly campaign, and the character is a blast, a total blast to play. Now 6th level, I have found that a few creative ideas on a druid's part can reshape a campaign. For instance, in an effort to more closely bind the local (good) orcs to the local human settlers, my character took it upon himself to secretly use plant growth to provide a bountiful harvest for the humans, as well as using wood shape to strengthen the wooden pallisade that guards their only settlement. In years to come these humans will view my character's people more favorably because of these gifts, which I thought of on my own.

Also at 6th level, my character has already scouted the highly dangerous territories controlled by hill giants, using a combination of wildshape and tree shape spells to remain completely hidden from the scrutiny of the giant tribe. For the record, that impressed the hell out of my DM. He didn't seriously think that I'd be able to scout giant territory at 6th level.

As a druid player these are the sorts of things you can think about and apply long-term. It's not all about combat prowess, though for the record, my druid's two favorite combat forms at 6th level are the crocodile and the cheetah. Crocs are fantastic combatants for Medium-sized animals, with two attacks per round, one of which has Improved grab and the other a d12 damage die. And with a cheetah's ability to sprint 500 feet in a single round of combat, a foe is hard pressed to flee my druid without magical aid.

Finally, the value of an animal companion can't be denied. Choose wisely. I picked a dire owl (very similar to a dire hawk from MM2) and I feed him XP to grow him as I level ( this is an optional rule in Masters of the Wild, check with your DM). My dire owl has a higher AC and more hit points than half the PCs in my group, and I have taught him several valuable tricks - my favorite of which are aid another (defense) and aid another (attack) straight out of the PHB combat rules.

Druids own. Your greatest limitation is your imagination :)
 
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