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Mystery Man said:Something not listed above: Provide an example of how tough an NPC is and let the players come to their own conclusions. Example: Rumor has it that the NPC was so tough he slew an ancient white dragon by himself and moved into his lair.
Yeah, that's a good example of A, giving players a clue as to the threat posed by the adversary.
Mystery man, does your group tend to start looking for alternative ways to defeat the adversary (e.g. get some allies, try to find the bad guy's weakness, look for a powerful weapon...), or do they just sort of give up on ever facing him, or do they face him anyway regardless of the rumor?
ironregime