How does the Great Hunger Weapon work?

Stalker0

Legend
I'm not quite sure how this weapon is supposed to work. Is the extra 1[w] similar to extra crit die? Or is it a normal 1[w] dmg, in which case it is maximized due to the crit.
 

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Hmmm unclear, you can go both way's with it..

Add it to the [w] and max it, or not max it because it's an extra die rolled on a crit only..

I choose max it, just for the spectacular extra damage :)
 

Well, it seems pretty clear to me. It's extra damage dice that you only roll on a crit, so of course it is not maximized - just like the "+1d6 damage on a crit" on a normal +1 "vanilla" magic weapon is not maximized.
 

As it say on page

✦ Maximum Damage: Rather than roll damage,
determine the maximum damage you can roll with
your attack. This is your critical damage. (Attacks
that don’t deal damage still don’t deal damage on a
critical hit.)
Extra Damage: Magic weapons and implements, as
well as high crit weapons, can increase the damage
you deal when you score a critical hit. If this extra
damage is a die roll, it’s not automatically maximum
damage; you add the result of the roll.


So I do not think it is maximized as it is extra damage from a magical weapon granted on a critical hit. I would call [W] a die roll.
 
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So I do not think it is maximized as it is extra damage from a magical weapon granted on a critical hit. I would call [W] a die roll.

Yep. Just because it isn't part of the "1dx per plus" magic weapon crit dice doesn't mean it's not actually considered crit dice. This really isn't any different than the extra dice gained via high crit weapons (which add 1[W] per tier to a critical hit) or the devastating critical feat (which adds 1d10 to your crits).

Plus, with a larger weapon, you can still get some pretty spectacular damage numbers when rolling crit dice. My Fighter has a +1 Vicious Execution Axe, and he typically does HUGE damage on a crit (average of 31), even outdamaging our Rogue (average of 28.5 with a +1 Parrying [enhancement] Parrying Dagger). So don't underestimate how much an extra [W] or two can add to a critical hit.
 

So would the bonus apply to implement attacks using the weapon? Even at heroic levels (crit on a 20) the numbers could get big fast with repeated area attacks.
 

So would the bonus apply to implement attacks using the weapon? Even at heroic levels (crit on a 20) the numbers could get big fast with repeated area attacks.

Well, it's a melee weapon enchantment, not an implement. Granted, a Swordmage could use it, but it's not like a Staff Wizard that's throwing out constant area powers would have access to that enchantment. Plus, it only lasts to the end of the encounter. Even if you attack 5 guys a round for 8 rounds (40 attacks), you're only doing 2 crits (since it's essentially a 1-in-20 chance to crit), which means that you only use the property one time (it's +1[W] on your next crit).
 

Well, it's a melee weapon enchantment, not an implement. Granted, a Swordmage could use it, but it's not like a Staff Wizard that's throwing out constant area powers would have access to that enchantment. Plus, it only lasts to the end of the encounter. Even if you attack 5 guys a round for 8 rounds (40 attacks), you're only doing 2 crits (since it's essentially a 1-in-20 chance to crit), which means that you only use the property one time (it's +1[W] on your next crit).

I was thinking more like a Sorcerer using a dagger as an implement. It qualifies.
 

. . .and said Sorcerer could be a crit-fishing Daggermaster, but since it increases the damage by 1[w], I'm not sure how that would interact.

It looks good for other crit-fishers though, like an Avenger or something. Increasing your crits by a d12 cumulatively sounds good.

Jay
 

. . .and said Sorcerer could be a crit-fishing Daggermaster, but since it increases the damage by 1[w], I'm not sure how that would interact.

It looks good for other crit-fishers though, like an Avenger or something. Increasing your crits by a d12 cumulatively sounds good.

Jay

Well, in the case of the Sorcerer using a Dagger as an implement, he's only adding 1[W] to his crits. [W] refers to the damage of the weapon, which is only 1d4. Hardly game breaking.

Now, for something like an Avenger going for large crit numbers with a big [W] weapon things would be different. He'd be adding d10's or d12's to his crits...but again, how many will he get? Avengers don't have as many large blasts as a Sorcerer or a Wizard does, which sort of evens things out a bit.
 

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