Mourn said:
So, since D&D has never really had rules for reproduction, how'd you manage to play in fantasy worlds where people obviously reproduce (since your character has a dad and a mom who had to get busy to make him) without the 'physics/rules' to allow them to do so?
Professor Phobos said:
I guess a better question is: Can the rules govern a specific subset of the world's interactions, based on the assumption that it is that very category of event the game as a whole is interested in?
Or must the rules govern the totality of the game world?
The answer to both these questions is something I said a page ago. To quote:"Incidently I do not demand complex economic or tactical simulation tools in my games, I love a good game of Amber for example. However a game earns a degree of contempt from me when they try to include such rules, and they are self destroying. (3e I'm looking at you.) There is no need to include such rules in a game, but it you do put them in they should make sense, in the context of the world they portray."
The problem is not a lack of rules to cover monster reproduction. The problem would be including those rules and yet to write them so badly that the only possible result of using those rules is the world being overrun with monsters.
An example from 3e, oft cited, is the poor economic rules. A game may or may not include those rules as the writer pleases, but if they are included they should work.
In a similar vein if an NPC Humanoid warrior has an ability that a PC cannot aquire, even if it is plainly a mundane use of a weapon, I need a better explaination for that than "He can do it because he is an NPC. You cannot because you are a PC." Having PCs be exceptional is okay. Having them be unique in the world (until one dies and another similarly gifted invididual pops out of the woodwork) is not.
If the PCs are truly unique in the world. The offspring of gods say, or inheritors of an ancient prophecy. Then that too is fine, as long as that is the premise of the campaign from the start, and I dammed well expect the NPCs to act like it as well.
But in the standard D&D world adventurers are, if not a dime a dozen, at least reasonably common. John the farm boy can aspire to be an adventurer. He may make it, or he might get cut down by a goblin, but by the standard model of the game there is no reason for him to think it's impossible.
In other words in D&D as we have all known and loved through 3 editions the difference between an NPC and a PC is one of degree not type. The PCs are not Gods, subject only to divine law, and unconcerned with the trials of mortals. That may be what 4e is going to be, but if so they should say so from the outset.