Hussar
Legend
Primal said:Or not. I think our personal styles (both as players and DMs) vary probably a lot -- at least "in practise" (at the table). What I think is both funny and weird that a lot of the "pro-4E" people used to openly criticize a lot of the design decisions some months ago, until, apparently, they gave up and entrenched themselves firmly in the pro-4E camp. It's almost as if they said to themselves: "My opinions do not matter -- the change is coming, and I have to adapt. In fact, I *have* to *LOVE* the game, no matter what. It just has to be the GREATEST, BESTEST edition ever, and I have to defend it, because I have no alternative. I cannot play 3E anymore, because it won't be supported by WoTC, and that would kill my game!". I'm not trying to be snarky or insult anyone -- that's my honest observation based on how so many people who used to criticize 4E seem now to *love* those same things they clamored against. Why the sudden change in attitude? And the worst part is that some posters now go to any lengths in defending those changes even without any reasonable arguments backing their claims. It's the same phrases I keep hearing: "You're just afraid of change and fail to see this new mechanic's superiority!" or "It seems that you lack the imagination to play 4E, so stick with 3E".
I think you've drastically misinterpreted the points in two ways.
First off, it could very easily be that people have been convinced that the new rules are better than the old, despite earlier objections. That happens all the time. Heck, I was a pretty staunch 2e supporter for a brief period of time, at least until I actually got to play 3e. Just looking at the rules without actually playing them can lead to some really weird trains of thought.
Secondly, and this is something I tried to argue with Andor above, is that games should not be judged solely based on personal preferences. The quality of a given rule, as to whether or not it can get the job done, is independent of whether or not you LIKE the rule. Just as I can say that Go is a well designed game with plenty of tactical depth of play AND I hate it. I find it mind bogglingly boring.
But, that's my problem, not a problem with the game.
The question before us is whether or not decoupling rules from physics leads to inconsistencies within the game world. The answer is no. The existence of numerous games where the mechanics have next to nothing to do with the game world - 1e D&D with its lack of skill mechanics, Villains and Vigilantes with its complete lack of non-supers rules, or rules light games like Amber or The Dying Earth - prove that you can have rules sets where the world is largely left unmodeled and still have consistent, enjoyable games.