Nail
First Post
Golem Listings in RAW
Just so it's available, here is a list of all the golems I could find, and their mental abilities. (I don't have access to MMII.)
MM 3.5e
Clay: Int -, Wis 11, Cha 1
Flesh: Int -, Wis 11, Cha 1
Iron: Int -, Wis 11, Cha 1
Stone: Int -, Wis 11, Cha 1
FF 3.0e
Blood: Int -, Wis 11, Cha 1
Brain: Int 6, Wis 11, Cha 8
Demonflesh: Int 8, Wis 12, Cha 13
Hellfire: Int 12, Wis 13, Cha 14
ELH 3.0e
Mithral: Int -, Wis 11, Cha 1
Adamantine: Int -, Wis 11, Cha 1
MMIII 3/5e
Alchemical: Int -, Wis 11, Cha 1
Gloom: Int -, Wis 11, Cha 15
Hangman: Int -, Wis 11, Cha 1
Mud: Int -, Wis 11, Cha 1
Prismatic: Int -, Wis 11, Cha 11
Shadesteel: Int -, Wis 11, Cha 7
Comments:
Just so it's available, here is a list of all the golems I could find, and their mental abilities. (I don't have access to MMII.)
MM 3.5e
Clay: Int -, Wis 11, Cha 1
Flesh: Int -, Wis 11, Cha 1
Iron: Int -, Wis 11, Cha 1
Stone: Int -, Wis 11, Cha 1
FF 3.0e
Blood: Int -, Wis 11, Cha 1
Brain: Int 6, Wis 11, Cha 8
Demonflesh: Int 8, Wis 12, Cha 13
Hellfire: Int 12, Wis 13, Cha 14
ELH 3.0e
Mithral: Int -, Wis 11, Cha 1
Adamantine: Int -, Wis 11, Cha 1
MMIII 3/5e
Alchemical: Int -, Wis 11, Cha 1
Gloom: Int -, Wis 11, Cha 15
Hangman: Int -, Wis 11, Cha 1
Mud: Int -, Wis 11, Cha 1
Prismatic: Int -, Wis 11, Cha 11
Shadesteel: Int -, Wis 11, Cha 7
Comments:
- You'll note all the 3.5e versions have "-" for intelligence.
- Fiend Folio is one nasty book, it doesn't surprise me that they gave their golems Int. I wish they had called out what effects this would have on "golem behavior".
- In MMIII, the Gloom, Prismatic, and Shadsteel golems all have Cha above "1". I wonder what in-game effects that has......