Humanophile
First Post
The subject says most of it. Whenever a Paladin thread or anything like that comes up, you have people pointing out that "evil need not mean torturing children, it may just be a merchant who cheats his customers" or somesuch.
Maybe it's the moral relativist in me. Maybe it's a deep-seated absolutist urge. But to me, the vast range of human behavior, the people you see all around you, should be neutral. Alignment should be an extreme case. Magic shouldn't be able to tell if I help little old ladies across the street, I should have to have a nigh-epic mindset before my soul resonates with the forces of Good enough to have tangible results. And at the same time, Big Bads like fiends aren't quite the same if all they do is kick puppies; I want my players, faced with an embodiment of evil, to have a deep personal investment in wiping this blemish from the multiverse.
But rant aside, how single-mindedly obsessed do you expect characters to be about their alignment? (Or conversely, how single-minded are creatures with innate alignments.) What are some good thresholds for changing from one to the other?
Maybe it's the moral relativist in me. Maybe it's a deep-seated absolutist urge. But to me, the vast range of human behavior, the people you see all around you, should be neutral. Alignment should be an extreme case. Magic shouldn't be able to tell if I help little old ladies across the street, I should have to have a nigh-epic mindset before my soul resonates with the forces of Good enough to have tangible results. And at the same time, Big Bads like fiends aren't quite the same if all they do is kick puppies; I want my players, faced with an embodiment of evil, to have a deep personal investment in wiping this blemish from the multiverse.
But rant aside, how single-mindedly obsessed do you expect characters to be about their alignment? (Or conversely, how single-minded are creatures with innate alignments.) What are some good thresholds for changing from one to the other?