Okay did not know he even had a substack.
Not updated too frequently, but:
"All of which brings me to the Forgotten Realms."
"I’m the project lead for the new Forgotten Realms books recently announced on the Wizards YouTube channel. You can see the video here, I’m only in it for about 30 seconds, the upshot is: two new Forgotten Realms books updating and refreshing the setting."
"In the course of this project I had to make some really big creative decisions very early on. And one of those decisions was: what are we gonna do about continuity? Because the Realms has a lot of continuity from multiple sources. There’s decades of TSR and Wizards material, of course, but Ed Greenwood has been working on the setting since he was a kid and he’s still going today. Fans and third party creators have added countless pages to the Realms."
"Some of this continuity is pretty clunky. When Wizards created the third, fourth, and fifth editions of D&D, they felt obliged to explain how the rule changes manifested in the fantasy world. This obligation was created by continuity. To take one example, the Symbul was a wizard in 1st and 2nd edition D&D. But when 3rd edition introduced sorcerers, she became a sorcerer and, retroactively, she’s always been a sorcerer. Well, until she died (or did she?)."
"Wizards designers introduced setting elements like the Spellplague, the Sundering, and the Second Sundering to make the Forgotten Realms fit each successive edition. And this may come as a shock, but blowing your world up can make fans of that world really grouchy."
"But the simple fact is that 95% of D&D fans have never played a version of D&D other than 5th edition. They know nothing about the Realms outside of what they’ve (maybe) read in the Sword Coast Adventurer’s Guide and in adventures like Rime of the Frostmaiden or Tomb of Annihlation. Most “Realmslore” is completely lost on them and, importantly, we should not require them to learn it! I know the OGs out there have fond memories of Elminster, but if an average player of D&D knows Elminster at all, it’s as a) Mystra’s messenger in Baldur’s Gate 3 or b) Simon’s great grandfather in Honor Among Thieves. Astarion is far, far more recognized by our fans today than Elminster."
"So now here I am, looking at fifty years of Forgotten Realms continuity, and I have to ask, “What do I keep? What do I lose? Who do I piss off?” And the answer is: the Spellplague is the mullet of the Forgotten Realms. Sure, yes, there are elements of the Realms that I find kind of dumb, weird, or even offensive. And some of these things, the offensive things, I’m gonna change. But if we don’t need to change it? I’m just not gonna talk about it. Was there a Spellplague? A Sundering? A Second Sundering? Sure. I guess. They might even get a few words each in a sidebar. But really I’m just not talking about them. They’re still out there. And if you are running a 40 year long Realms campaign where the Spellplague was absolutely key, a critical part of continuity, you can keep doing that. We’re not saying the Spellplague didn’t happen. But the vast majority of our players don’t know about the Spellplague, don’t care about it, and are not gonna notice when I don’t talk about it. They’re gonna be way too busy running brand new adventures in an exciting world filled with fresh new faces and new, world-shaking, challenges to overcome."
"So once again, I guess we’re all business in the front, and party in the back, my friends. Party in the back."
A Lesson in Game Design
doctorcomics.substack.com