How far do you take Craft (Herbalism)

avatarolt

First Post
My DM allows the "Druids as Alchemists" optional rule for creating alchemical items with craft (herbalism). I of course also use the skill for create infusion...but I was wondering, besides tanglefoot bags, smokesticks and tindertwigs, what does your DM let you explore with the skill?
 

log in or register to remove this ad

Poisons
Antitoxins (for Poisons and Disease)
Healing Potions (ie herbal medicine that converts real damage to subdual)
Potions of Bulls Strength (Adrenaline Boosters - Fort check DC20 when ended or Fatigued)
Sleep Potions
Glue
 

Pets & Sidekicks

Remove ads

Top