shadow
First Post
With all the controversy surounding the Book of Vile Darkness, I'm a little interested in discussing how "Vile" people's games really are. Do you play in a idyllic fairy tale world with good and evil clearly defined, or do you play in a dark and gritty world that lives up to the stereotypes presented by various anti-D&D groups. I am NOT trying to start a flame war. If you want to discuss the ethics of vile gaming, go to Nutkinland. I'm just curious as to how far people on these boards take their games, and what subjects are considered taboo.
As for me:
Violence: Since I'm interested in action movies I like a lot o hack and slash. Occasionally the description gets a little gory, but I try to avoid vivid depictions of dismemberment and disembowlment, etc.
Sex: I've played with people who have played "playa' " PCs. These characters often engaged in sexual activities with comely NPCs. However, the actual act was never described. The scene would fade out as they entered the bedroom, or cut to another player. I've always thought that role-playing sexual encounters went just a little too far, and was more the result of perverted teenage guys rather than true role players wanting to engage in serious roleplaying.
One topic that I won't even touch is rape. I know people who've been victims of sexual assault, so I don't feel confortable bringing up such topics in my games. Although I can see it as being part of a background story (such as the creation of half-orcs), actual in game rape is just bad taste.
Language: This depends on the group. The last group I played with met in the DM's house. He had a five year old kid running around, so we had to watch our language. Generally I prefer to avoid a lot of heavy language because I see excess profanity adding nothing to the game, in fact often detracting from it because of the constant swearing. Still I once played a foul mouthed pilot in a 1930's pulp game.
Other: I also won't touch religion in my campaign. Although I don't mind most D&D campaigns using a fictional pantheon, I really don't want role-play out actual religious cerimonies. (I've known people whom I thought took their cleric role a little too far!) Also I don't like games that really put down real world religions or beliefs. This is one reason why I won't touch games like KULT with a 10 foot pole. (Even if it is just a game.)
As for me:
Violence: Since I'm interested in action movies I like a lot o hack and slash. Occasionally the description gets a little gory, but I try to avoid vivid depictions of dismemberment and disembowlment, etc.
Sex: I've played with people who have played "playa' " PCs. These characters often engaged in sexual activities with comely NPCs. However, the actual act was never described. The scene would fade out as they entered the bedroom, or cut to another player. I've always thought that role-playing sexual encounters went just a little too far, and was more the result of perverted teenage guys rather than true role players wanting to engage in serious roleplaying.
One topic that I won't even touch is rape. I know people who've been victims of sexual assault, so I don't feel confortable bringing up such topics in my games. Although I can see it as being part of a background story (such as the creation of half-orcs), actual in game rape is just bad taste.
Language: This depends on the group. The last group I played with met in the DM's house. He had a five year old kid running around, so we had to watch our language. Generally I prefer to avoid a lot of heavy language because I see excess profanity adding nothing to the game, in fact often detracting from it because of the constant swearing. Still I once played a foul mouthed pilot in a 1930's pulp game.
Other: I also won't touch religion in my campaign. Although I don't mind most D&D campaigns using a fictional pantheon, I really don't want role-play out actual religious cerimonies. (I've known people whom I thought took their cleric role a little too far!) Also I don't like games that really put down real world religions or beliefs. This is one reason why I won't touch games like KULT with a 10 foot pole. (Even if it is just a game.)