uzagi_akimbo
First Post
Ok - we ran into a problem IMC, concerning "Charm Monster"
First off - the group consists only of evil characters, with varying degrees of negotiable loyalty, depravity and general wickedness, although honour and reputation play a large role.
Last session the group ransacked the manison of the mage who's guest they were supposed to kidnap, which devolved into a running fight with guards, constructs and activated traps. In the middle of this battle, the Tannarukk (Half-demon/orc from FR) fighter runs off down on corridor, turns a corner and comes face to face with the big Honcho - who proceeds to cast "Charm Monster", the Will-save to which the fighter of course fails. He is now the mages friend and ally and magically compelled views him as "friendly", judging his actions, suggestions and views most favourably. The group had not yet faced that mage, not even seen him in person before this - they just knew he would be around, but thought him a pushover.
The tannarukk character has a penchant for bloodshed, actually exults in it and proving his physical superiority is his favourite pasttime. He has several times before physically threatened various group members over negligible matters. At least once, he has made good on his threats, biting off some fingers.... He is chaotic evil in alignment, likes or fears none of the other characters in any notable way and generally hangs out with the group because it does get him much better payment, and they help with the hassle caused by his appearance ( his former master having been slain, leaving him stranded far from his home-turf ) - basically it is an alliance of convenience among mercenaries. This information is just to make his motivations clear.
The round following the "Charm Monster"-spell, the remaining characters round the corner, and the mage, seeing another set of blood-caked villains pitches the offer of "500gp each for their heads" to the tannarukk (which is quite a bunch of money for the character ) . The opposed charisma check is easily won by the mage, too.
Now - will the chaotic evil tannarukk mercenary commence ripping apart his former colleagues who he basically cares nothing for and fears neitherl ?
We resolved it via "GM's decision" but it caused some lengthy debate after the game. Charm person/monster does not allow another save, the act asked is not in itself suicidical, and the mage had not attacked the character(s) before, so there was not even much of a situational save modifier involved.
First off - the group consists only of evil characters, with varying degrees of negotiable loyalty, depravity and general wickedness, although honour and reputation play a large role.
Last session the group ransacked the manison of the mage who's guest they were supposed to kidnap, which devolved into a running fight with guards, constructs and activated traps. In the middle of this battle, the Tannarukk (Half-demon/orc from FR) fighter runs off down on corridor, turns a corner and comes face to face with the big Honcho - who proceeds to cast "Charm Monster", the Will-save to which the fighter of course fails. He is now the mages friend and ally and magically compelled views him as "friendly", judging his actions, suggestions and views most favourably. The group had not yet faced that mage, not even seen him in person before this - they just knew he would be around, but thought him a pushover.
The tannarukk character has a penchant for bloodshed, actually exults in it and proving his physical superiority is his favourite pasttime. He has several times before physically threatened various group members over negligible matters. At least once, he has made good on his threats, biting off some fingers.... He is chaotic evil in alignment, likes or fears none of the other characters in any notable way and generally hangs out with the group because it does get him much better payment, and they help with the hassle caused by his appearance ( his former master having been slain, leaving him stranded far from his home-turf ) - basically it is an alliance of convenience among mercenaries. This information is just to make his motivations clear.
The round following the "Charm Monster"-spell, the remaining characters round the corner, and the mage, seeing another set of blood-caked villains pitches the offer of "500gp each for their heads" to the tannarukk (which is quite a bunch of money for the character ) . The opposed charisma check is easily won by the mage, too.
Now - will the chaotic evil tannarukk mercenary commence ripping apart his former colleagues who he basically cares nothing for and fears neitherl ?
We resolved it via "GM's decision" but it caused some lengthy debate after the game. Charm person/monster does not allow another save, the act asked is not in itself suicidical, and the mage had not attacked the character(s) before, so there was not even much of a situational save modifier involved.
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