Glyfair
Explorer
I have mixed feelings about this. I definitely am willing to ignore or bend the rules if something comes up that is fun and is plausible. On the other hand, consistancy is important to me. I hate playing in a game, basing a decision on how the rules work (as my character would understand it) and being told that it would be more fun another way and having it backfire.
However, my major concern only applies to certain players (although there are a lot of them). It's the "give them and inch and they'll take a mile." If you allow something cool to work once, they try to do it again, and again, and again, and again. Fun becomes boring, and often overpowering - as game balance considerations on the fly aren't always well judged.
I think I'm going to house rule in my upcoming Eberron campaign that players can try something cool that "breaks the rules" by spending a Hero Point. If it's something that's been done before, it doesn't work. This will allow such actions, but will keep them as the exception rather than becoming the new party tactic.
However, my major concern only applies to certain players (although there are a lot of them). It's the "give them and inch and they'll take a mile." If you allow something cool to work once, they try to do it again, and again, and again, and again. Fun becomes boring, and often overpowering - as game balance considerations on the fly aren't always well judged.
I think I'm going to house rule in my upcoming Eberron campaign that players can try something cool that "breaks the rules" by spending a Hero Point. If it's something that's been done before, it doesn't work. This will allow such actions, but will keep them as the exception rather than becoming the new party tactic.