However, as sorcery is common amongst their kind, you may have a single sorcerer with a move earth cantrip that can make things move a lot faster.
How fast does the narrative drive them to dig?I thinking of hitting up the 1E DMG for this. But has 5E ever put out how fast do Kobold dig tunnels? Mine tunnels? Etc. I have 20 kobolds. Working two shifts of ten.
Yeah, I always mix up the names. The intent, according to Crawford, is that it is to be used on dirt, not stone.Move Earth is a 6th level spell. The cantrip is Mold Earth, and it can move loose earth 5', but doesn't allow you to break up stone or hard packed earth.
Thanks for help. I was asking so I can affect the narrative. Because if something too evil the players would balk. So would you be happy, if a dm did tucker kobolds traps withing three days of you leaving the area.How fast does the narrative drive them to dig?
Thanks. My PCs are taking over the gem mine in Icewind dale. They are only feeding the kobolds for their work. As in their choice is "Work of Stew or hand crossbow to the face". Thanks for the shoring idea. That is an extra charge to company store is going to charge the new owners. Hmm. I wonder what does a 2 by 4 cost in Icewind Dale.Officially, they have interest in it, but no special abilities. As such, they progress at about the same rate as any other race would (although with a low strength score typically, they might not be that quick about it if you want to be realistic). However, as sorcery is common amongst their kind, you may have a single sorcerer with a move earth cantrip that can make things move a lot faster.
If I needed to worry about this in my game, the kobolds by themselves, working in teams of 10, digging a 5 foot wide tunnel, would go about 5 feet an hour. There is a lot of dirt to be hauled, a lot of reinforcing to prevent collapse, etc...