Sword of Spirit
Legend
I'm making adjustments to the XP tables, and I realized that I need a better handle on how fast advancement is set up to go. If anyone has examined it and can offer some thoughts (or better yet--a table showing numbers) I would appreciate it.
Here are the main questions.
1) Assuming we are past low-level (where advancement is intentionally accelerated), on average how many <designate chosen variable a> here will it take for a party of <designate chosen size b> to reach the next level? (a might be encounters, sessions, adventures--whichever you prefer; b should probably be 4-5, but if you want to go with a 6 or so; the important thing is just to indicate the value of the variable you are using)
2) Assuming we are past low-level, does variable a change as you progress through the levels (and in what manner), or is it designed to be fixed?
FYI, for those interested I've discovered that you can fix the wonky leveling at levels 11-14 (if you want to fix it) by simply changing the xp needed for 11th level to 82,000 and leaving everything else as is.
Here are the main questions.
1) Assuming we are past low-level (where advancement is intentionally accelerated), on average how many <designate chosen variable a> here will it take for a party of <designate chosen size b> to reach the next level? (a might be encounters, sessions, adventures--whichever you prefer; b should probably be 4-5, but if you want to go with a 6 or so; the important thing is just to indicate the value of the variable you are using)
2) Assuming we are past low-level, does variable a change as you progress through the levels (and in what manner), or is it designed to be fixed?
FYI, for those interested I've discovered that you can fix the wonky leveling at levels 11-14 (if you want to fix it) by simply changing the xp needed for 11th level to 82,000 and leaving everything else as is.