sgtscott658
First Post
That is correct.
1989, actually.
P.S.
Is that Chuikov of the 62nd Army (8th Guard Army after Stalingrad)?
1989, actually.
P.S.
Is that Chuikov of the 62nd Army (8th Guard Army after Stalingrad)?
Was it? "1st edition" encompassed 0D&D, 'Basic', AD&D and BECMI, four versions of the game with very different rules. It's a little disingenuous to argue that they weren't releasing new 'editions' of the game constantly during that period. They just weren't named as such.Interesting, 1st edition was around for 10 years (1975 to 1985)
You consider 3 and 3.5 different but not Basic and AD&D??Interesting, 1st edition was around for 10 years (1975 to 1985), 2nd edition lasted around 11 years, then 3.0 lasted 2 years, 3.5 4 years and 4.0 lasted around 2 years. Basically we went from a hobby company to a corporate publisher.
I am completely serious in my humour over your usage of phrase.I can't tell if you are being sarcastic or not.. it doesn't appear you are
I'm scoffing at "that the world couldn't handle". Hint: The world handled him just fine, Mr. Gygax couldn't handle the world, that is why he lost the company he never actually owned.If you want to scoff at the principle instigator of the modern roleplaying game then have at it but I really cant understand why.
In the early 70s, I used to pick up my Avalon Hill games (and, later, SPI games) at any number of mainstream department stores (Sears, Woolworth, etc.) if I couldn't get it at a Hobby Shop.
Wait...so WOTC comes out with a fairly large overhaul to an existing game: 3.0e. Then they revise it slightly: 3.5e. However, this doesn't "wow manyIn this day and age where all WOTC do is bring out a homebrew version of an already established game system, they arent likely to wow many people.
Pathfinder is an example of someone who did things write. They took an old system and didnt change things that much but have kept a successful product
Wait...so WOTC comes out with a fairly large overhaul to an existing game: 3.0e. Then they revise it slightly: 3.5e. However, this doesn't "wow many
people" since it is a homebrew version of an already established game system.
But then Paizo takes the same system and makes slight changes to it and it is suddenly the right way to do things? How is Pathfinder any less a "homebrew version of an already established game system"?
You have made my point for me
Paizo realized that 3.5 wasn't worth giving up on and they have continued to support it through an open license method (which is basically 3.5 D&D without some monsters and some spell names changed and some small rules changes and a different take on certain classes/races)
They managed to make a homebrew 3.5 and make money out of it, meanwhile WOTC pushed 4e, it failed, they are now trying to back pedal and get a revised 3e/3.5e running with 5e
The crux of my point is that WOTC could have done this, kept fans happy and made money.
Instead they wanted to push their minis and develop their boardgame (aka hasbro influence play) business
D&D didnt need to change, it worked perfectly fine with just some tuning and this is all proved by reverting back to a rebadged 3.5 system with revisions
Um...5e doesn't feel at all like 3e to me, which your posts seems to imply that it's just a tweaked version of it.
So, all you are saying is "I liked the changes Paizo made. I don't like the changes WOTC made."Paizo realized that 3.5 wasn't worth giving up on and they have continued to support it through an open license method (which is basically 3.5 D&D without some monsters and some spell names changed and some small rules changes and a different take on certain classes/races)
They managed to make a homebrew 3.5 and make money out of it, meanwhile WOTC pushed 4e, it failed, they are now trying to back pedal and get a revised 3e/3.5e running with 5e
This isn't true at all. They made the changes they did at the encouragement of a large group of their players. A group I was part of which mostly consisted of Living Greyhawk players, convention players, and people who liked standardization and were tired of the lack of balance in 3.5eThe crux of my point is that WOTC could have done this, kept fans happy and made money.
Instead they wanted to push their minis and develop their boardgame (aka hasbro influence play) business
Edition warring aside, different people like different things. Whether D&D needed to change or not is heavily based on opinion.D&D didnt need to change, it worked perfectly fine with just some tuning and this is all proved by reverting back to a rebadged 3.5 system with revisions