Herremann the Wise
First Post
Kahuna Burger said:However, your definition doesn't make a lot of sense to me. First because roleplaying npcs (friends or foes) well is simply a good DM, and second because you as DM choose those foes, their capabilities and personalities. Saying that you are just "roleplaying them as best you can" seems to me to be ducking the question of whether you are trying to set up a story for your players (guide) challenge them (referree) or 'beat them' (adverserial). What is the purpose of the npc in the first place?
While there is no patent on the term, I fear that perhaps I've been using it incorrectly. (Or is it that you spell it with a second "e" and myself with an "a" )?
Your delineation of story/challenge/beat is succinct - although I would not have interpreted adversarial DMing as beating the PCs, just "trying" to beat them. In the end, what I personally do is try to cater for the group's enjoyment.
In selecting opponents, you are normally trying to give them opponents that they can handle to varying degrees. You try to build up climaxes where the ultimate encounter in a scenario is very challenging - be it combat or roleplaying. In effect, I suppose, you are setting up your opponents for probable defeat at the hands of the PCs. You play those bad guys as best as you can though. In so doing, you are staying true to the NPCs. You certainly won't pull punches just to keep a PC alive. This is what I suppose I mean by hardball. Funnily enough, it most likely relates to the RP an G "Fudging" thread.
I think at the least, we are on the same wavelength in terms of good DMing. However, would you have an NPC who really hated a PC coup de grace them if they went down in combat or would you try not to place yourself in a position where this could happen? Effectively, do you try to keep the PCs alive by fudging or do you let the dice determine the result?
Best Regards
Herremann the Wise