A revived corpse! Excellent.
A couple of thoughts (and I am too lazy to quote and them people may not even be around anymore):
1. On kids not able to use their imagination and just rip of computer games: That, I call








. Before computer games, players and DMs just ripped off other sources. I think the poster was too young to remember the Drizzt clone phase. The best DMs tend to be the ones that rip off other cool things.
2. On CRPG not having roleplay, I also call








. Some there is clearly no social roleplay aspects. Some games (Dragon Age, Mass Effect) have quite a bit. Sure, its structured, but I look at it as the back end of the player bumbling out some words, rolling the diplomacy/intimidate skill, and the outcome is the "smoothed value." In reality, pnp games are the same. Sometimes you get some roleplay, sometimes you get beer, pretzels, and a dead gnome.
3. CRPG have freed the DMs from having to do the World Shattering Epic, most of which die long before a satisfying resolution is reached in pnp. I say let the CRPG do the big epic, 8 movie, Harry Potter thing. I prefer my gaming to be more like a TV series - nice chunks, digestible, and it usually does not die in the middle since it was not that long to begin with.
4. Dragon Age and WoW, which are hugely influenced by D&D and other pnps, have made gaming in general more socially acceptable. Plus it made Tank and Spank a socially acceptable phrase.
5. Overall positive. Its another medium to tell a cool story. Its given some negatives, which gives us grognards something to grumble about (which is what we really want to do - we are not happy unless we are complaining).