How have expanded Classes changed your Game World?

Sigurd

First Post
I'm looking at all the variant classes & prestige classes and trying to imagine the city that houses\produces them.


Wizard, Cleric & Paladin, Fighter, Ranger, Thief -- they seem to be part of the horizon & city structure. What changes have you made to support the extra classes?


Do you have a fighters, Mage, thieves guild in you world?

What about specialist teachers?

Are these bodies widespread and connected?

Do you ever find teachers competing for students?

Do your players spend much time looking for teachers or do they just turn to page .... in ....?

Do you have areas where particular disciplines are opposed? ie Necromancers or ...


Just curious

Sigurd
 

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I have all of the main classes in my campaign, and generally I'll allow any prestige class that I judge to be "balanced."

EDIT: whoops, hit the post button...


Any PrCs that require certain organizations, I tweak to either be standalones or put an organization somewhere. There are fighter/thieves guilds that don't get much attention by the charcters because the various governments generally keep them under control.

There are various mage schools that charge a lot to get in and are HUGE. As such there aren't that many in the world. There's a continent that looks sort of like half of europe, and that's filled with city states. Below it is a sorta africa, which contains colonies and a bunch of different independent towns. Next to the "europe" is an arctice land that looks somewhat like Russia, and far to the east is The Empire, which I think I described in the astral plane thread, so I won't bother redescribing it here :D .


Necromancy isn't so much opposed as weird, and most people choose not to study it exclusively.

As for teachers, they generally teach in a class session at schools or gyms or whatever, you could probably hire them for individual studies. ON the whole, the whole apprenticing thing isn't done too much, unless a wizard really wants to (sort of a modern approach to teaching fighting/magic/etc.)
 
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