shilsen
Adventurer
Micah said:They should be landing in Sharn soon. So there is of course the money changing, the docking fees, a wealth of the unlawful and gang types wandering around as well as merchants out to swindle all that they can . . . . Thanks for the ideas! And please feel free to add to them if there's something that hasn't been mentioned. I really am leaning towards sometype of a scam if I can pull it off. Anyone ever done that in a game?
Sharn? Hoo boy! In that case you can probably hit them with everything that has been mentioned in this thread and then some. A group of adventurers coming into Sharn and throwing around some money are going to draw the attention of all sorts of individuals and groups. If you've got the Sharn: City of Towers book (and if you don't, run out and get it), just pick some of the organizations which might notice the PCs and have them start proceedings to relieve some of their wealth. Depending on the particular group, it can range from completely straight-forward strong-arm tactics (the Daask brute squad) to much more subtle methods.
As for a scam, a simple approach you could take to start is to have the PCs be jumped by a powerful group and aided by some others. The different groups could belong to different crime factions in Sharn and next thing you know, the PCs find themselves being hired by their buddies to guard some important merchandise from the 'bad guys'. And then the long arm of the law punches in the door and grabs the PCs guarding the dreamlily shipment or whatever it is you want the stuff to be. Imprisonment, trials, fines, lawyers' fees - lots of options for some fun roleplaying. And it'll also give the PCs some motivation and enemies for their next few adventures. Or just have someone sell them a tower which doesn't exist
