D&D 5E How I think HoTDQ should of been handled.

Yes, or at least sort of. One of the guiding principles of Eberron was that everything that was in D&D had a home there, which would include Epic. In particular, the "Dragon island" of Argonessen was called out as the Epic playground.

But I don't recall if there were any Epic-level NPCs statted up. Certainly, it didn't have anyone on a par with Drizzt (not actually Epic BTW, at least in 3e) or Elminster.

Humanoid "good guy" NPCs I don't recall there being many. I think Jaela Daran as the Keeper of the Flame (when she has her Keeper powers) might be one of the highest, but it pretty much says she stays at Flamekeep and doesn't have nearly the same reach. Even the Lord of Blades (one of the major NPCs in the setting) is only I think around levels 14 or 15. Lady Vol is another, but she's really more an enemy than she is someone who would ever help a PC out.

Pretty much anything else that is high powered is really more "monster" than "NPC"-- the Lords of Dust, the Quori, the Daelkyr, the dragons etc.
 

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Humanoid "good guy" NPCs I don't recall there being many. I think Jaela Daran as the Keeper of the Flame (when she has her Keeper powers) might be one of the highest, but it pretty much says she stays at Flamekeep and doesn't have nearly the same reach. Even the Lord of Blades (one of the major NPCs in the setting) is only I think around levels 14 or 15. Lady Vol is another, but she's really more an enemy than she is someone who would ever help a PC out.

Pretty much anything else that is high powered is really more "monster" than "NPC"-- the Lords of Dust, the Quori, the Daelkyr, the dragons etc.

And that could be one of the setting's defining features. High level PC's are part of what makes the Realms unique, but at the same time, they can be removed if need be.

Just because something is in print, doesn't mean you have to use it.
 

And that could be one of the setting's defining features. High level PC's are part of what makes the Realms unique, but at the same time, they can be removed if need be.

Just because something is in print, doesn't mean you have to use it.

Unless of course it's you, and it's part of Realms canon. Because you've already told all of us that you have to use it because you strictly follow canon. So you don't seem to be practicing what you're preaching.
 

Unless of course it's you, and it's part of Realms canon. Because you've already told all of us that you have to use it because you strictly follow canon. So you don't seem to be practicing what you're preaching.

I don't have to practice what I preach because lore doesn't "get in my way to the point where I am paralyzed and therefore can't remove it". Even if I wanted to ignore the lore I can because I'm not afflicted by this strange phenomena.
 

Humanoid "good guy" NPCs I don't recall there being many. I think Jaela Daran as the Keeper of the Flame (when she has her Keeper powers) might be one of the highest, but it pretty much says she stays at Flamekeep and doesn't have nearly the same reach. Even the Lord of Blades (one of the major NPCs in the setting) is only I think around levels 14 or 15. Lady Vol is another, but she's really more an enemy than she is someone who would ever help a PC out.

Pretty much anything else that is high powered is really more "monster" than "NPC"-- the Lords of Dust, the Quori, the Daelkyr, the dragons etc.

Don't know if it counts, but the most powerful druid in Eberron is 20th level. And an awakened tree.

Of course, Eberron is also home to a 17th level commoner (she lives in Sharn and is a cook, and yes, she is 17th level. Thanks DMG population generators!)

But overall, most powerful NPCs tend to be 9-14 at most.
 

Don't know if it counts, but the most powerful druid in Eberron is 20th level. And an awakened tree.

Of course, Eberron is also home to a 17th level commoner (she lives in Sharn and is a cook, and yes, she is 17th level. Thanks DMG population generators!)

But overall, most powerful NPCs tend to be 9-14 at most.
Well, except for the whole continent of dragons, who secretly watch the whole world with their "dragon-CIA" and are lead by great wyrms with several class levels on top.
 

But I don't recall if there were any Epic-level NPCs statted up. Certainly, it didn't have anyone on a par with Drizzt (not actually Epic BTW, at least in 3e) or Elminster.
Eberron has very few, possibly none, NPCs that are both high-level, good(ish), and active/mobile. The highest-level good-guys in Khorvaire (the "main" continent) are Jaela Daran, the Keeper of the Flame (empowered as an 18th level cleric while in the cathedral in Flamekeep, otherwise 3rd level and a 10-year old girl), and Oalian, an Awakened pine tree that's a 20th level druid. Of course, as a tree Oalian is not particularly mobile. On Aerenal, you have the Undying Court, a whole bunch of positive energy-powered undead elves that collectively have near-divine powers - but only on Aerenal, and only in limited circumstances.

Other than those, pretty much everything high-level is evil.
 

Quote Originally Posted by Ahrimon View Post
That applies to everything though. So what does it matter if HotDQ, Tiamat, The ToEE, or the spellplague are part of the realms? DMs can just remove them. I wonder what the next RSE event will be that doesn't matter because as you say the "Bottom line is you can remove them if you don't want them around."


Read more: http://www.enworld.org/forum/showth...DQ-should-of-been-handled/page8#ixzz3OqBmexvy

Funny how this argument never seems to work the other way isn't it?
 



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