Yes, I don't think there's any dispute that a doctor should feel competent in their medical profession. But as regards combat specifically (I guess it doesn't matter in non-martial rpgs), how powerful should characters feel in relation to enemies?
I think where 'fragile' and 'useless' fall is the rub. How many hits should you be able to take to not feel fragile? I'd feel pretty fragile if I took one hit from a giant's maul.I think characters should be relatively balanced with the monsters in a game. I do like a good edge of your seat fight, where it can swing either way.
It's not about being OP- at ALL. it's about not being so fragile, I'm afraid of my own shadow- or useless.
That highly depends on how you can defend yourself within the system.I think where 'fragile' and 'useless' fall is the rub. How many hits should you be able to take to not feel fragile? I'd feel pretty fragile if I took one hit from a giant's maul.
See, the bolded is where I think games could do a better job. Smart play is the best offence and defense. If players felt their strategic choices and planning provided a tangible advantage in the system (of course adjudicated fairly), that's where the feeling of power lies. Knowing you are David vs Goliath, and coming out on top through smart plays feels much more epic than "my feats and HP beat your stats."That highly depends on how you can defend yourself within the system.
In a game, where there is no way to avoid damage through smart play (well, I guess other than not going anywhere dangerous in the first place, but that's not really an option, is it?), and HP is a resource, I'd expect a character who would fight giants to survive several hits.
For contrast, in the game I ran for my birthday last month there was this monster:
View attachment 394333
5 damage in that game is always an instant kill.
He never landed a single hit, because players, unsurprisingly, didn't want to instantly die and maneuvered around the map in a way to be protected from his attacks (which, in turn, often made them vulnerable to other enemies.