How important is it to you or your players for characters to feel "overpowered"?

How important is it to you or your players for characters to feel "overpowered"?

  • It's the deciding factor

    Votes: 0 0.0%
  • Extremely important

    Votes: 3 3.2%
  • Important

    Votes: 5 5.3%
  • Somewhat important

    Votes: 13 13.7%
  • Neutral

    Votes: 11 11.6%
  • Somewhat unimportant

    Votes: 12 12.6%
  • Unimportant

    Votes: 14 14.7%
  • Extremely unimportant

    Votes: 14 14.7%
  • It plays no role whatsoever

    Votes: 23 24.2%


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I’m not defending the number, as I said in an earlier post; I’m merely pointing that an observation of popularity has nothing to do with 1TWism.
I can see your point, I've just never seen any value in popularity as a topic for gaming discussions unless we are specifically talking about money.
 


My current wednesday group, DdB and I, not terribly so. We're playing through a solo module in The Fantasy Trip, and playing halflings, so we nerfed ourselves 2 points of attributes right out of the gate. (and in a 3 attribute system on a humans 8-16 initial scale, and 5-30 scale in general... Yeah, we're a bit anemic. But the Sleep spell is the great equalizer... but have to beat them down, first, for the bigger foes.
 


I play a Bard, what do you think?

Oh, I could have power gamed a 2014 bard but I picked story. Even my "power" choices were story driven

  • Magic initiate...sorcerer/warlock? Of course not. Druid!
  • Fey touched....after GM sends us to Feywild to muck around with a fey court
  • Shadow touched....after the GM had us fight shadow-drakes & undead before closing a gate to Shadowfell
 

So this one seems to be coming up more frequently in other discussions, especially as regards players comparing new games to D&D, so I am going to phrase this very "carefully" :ROFLMAO:

How important is it for you or your players to feel their characters can basically RTFLPWN enemies?

The framing of this question is so weird to me. I never want to feel this way, and I never want my players to feel this way. Unless you're just overpowering some hapless mook who's in your way, fights should feel risky, and victories should feel earned.

Stomping enemies is boring.
 


I don't think I've every played with someone who specifically wanted their character to be over powered. The issues usually had to do with when there were disagreements about what power was appropriate.
I have. Had a player who just could not handle that his character wasn't the supreme hero of the land... in WFRP 1e... where he rolled a ratcatcher. When I ran AMSH, he wanted to play Modoc... (Rest of the group were reasonable - Spidey, Ironman, She-Hulk.) Totally bad fit for the group.
 


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