Not at all. A roleplaying game is about portraying a fictional character within a given game world. Simulation/realism is a separate issue from this and isn't connected. If you are participating in a roleplaying game, then you are deciding how your character will respond to events in the game as opposed to actively telling a story during such participation. After the action takes place, a story may be made out the events.
Well that's not too far off from what I was saying, and I don't see how 4e breaks away from it based on what you are saying here.
Yes. I never claimed that D&D at its core was an implied low magic game. Please enlighten me about these contadictions. 4E has adjusted the scale of things to remove the " zero to hero" aspect of power gain that had been there before. Fledgling adventurers are virtual X-men at 1st level in 4E which is a dramatic change from prior editions.
It is hilarious how you are complaining that fledgling adventurers are no different from anyone else in the world, and here you are complaining that they are "virtual x-men superheroes".
As for the zero-to-hero aspect of D&D in prior editions, I guess you didn't notice 0-level characters or NPC classes such as the warrior, commoner, expert and adept. PC's have always been a cut above the rabble regardless of edition. However, like other editions, PC's still start out fighting kobolds and goblins, weak enough that the town guards will probably beat them, and the mages still start out with only a few weak spells. The only difference is that non-spellcasters have a few signature combat techniques themselves.
Old D&D took a semi-medieval world and overlayed a layer of the fantastic. This made the fantasy elements really stand out. If the whole world is over the top fantastical then everything seems kind of the same.
I hated the semi-medieval flavour because it absolutely ignored how arcane and cleric magic would impact the world. Besides, just because you have a mythic world, doesn't mean you can't have fantastic or exceptional heroes. Just crack open a book on pretty much any culture's mythology.
I see 4E as world where fireballs aren't blazing. Can you really kill anything but a constructed pinata monster with that thing?
Well, given that I upped the damage of fireballs to 5d6 in my own home game, I can't fault that criticism.