Crazy Jerome
First Post
Is multi-classing something that needs to be included, and if so how flexible or powerful should it be?
Is it important in world-building/setting terms? (That is, should something like a fighter/wizard be a valid combination to imply how a character developed over time, versus some hybrid class that is effectively the same thing mechanically.) Or is the only purpose of multi-classing to keep the number of classes down to a managable number while still allowing a lot of character concept variety?
Do you prefer 3E or 4E versions of multiclassing, or perhaps something similar to AD&D multiclassing but cleaned up mechanically? (That is, structure the classes such that a Fighter 8 or Wizard 8 or Fighter 6/Wizard 6 was roughly equal and obtainable, probably via independent XP by class.) Or none of the above and/or something new?
What other concerns should be addressed in multiclassing?
Is it important in world-building/setting terms? (That is, should something like a fighter/wizard be a valid combination to imply how a character developed over time, versus some hybrid class that is effectively the same thing mechanically.) Or is the only purpose of multi-classing to keep the number of classes down to a managable number while still allowing a lot of character concept variety?
Do you prefer 3E or 4E versions of multiclassing, or perhaps something similar to AD&D multiclassing but cleaned up mechanically? (That is, structure the classes such that a Fighter 8 or Wizard 8 or Fighter 6/Wizard 6 was roughly equal and obtainable, probably via independent XP by class.) Or none of the above and/or something new?
What other concerns should be addressed in multiclassing?