lutecius
Explorer
Same here. Getting to design fantasy worlds (whether alone or collectively, as we sometimes take turns as DM in the same campaign) is one of the best things about D&D and even though we use some elements from various published settings (even non D&D) we don't follow any established continuity.One of the joys of play D&D for me is setting design, so I've never used a pre-published setting, although own tons and enjoy browsing and reading through them for ideas and entertainment value. The same with Adventure Paths - I generally don't run them (although am considering Rise of the Runelords for D&D Next, or at last part of it), but like reading them for ideas and fun. I will use a module now and then, but as a "module" - plugged into my world.
As for the D&D metaplot as a whole, I don't really follow it - I don't read the novels, haven't read an official D&D novel for, I don't know, 20 years? I found that my fantasy reading was best fulfilled elsewhere, although some of my favorite stories are heavily D&D-influenced (e.g. Steven Erikson's Malazan Book of the Fallen).
All that said, I enjoy the default D&D setting and take bits and pieces of it for my campaign world. I like the idea of being part of a network of D&D worlds - whether different variations of published worlds, like the Forgotten Realms or Greyhawk, or the thousands upon thousands of homebrew worlds.
And to be honest I'm not even that fond of the "default" D&D lore and other elements that may be considered integral parts of D&D by some. I often redesign the default races, as well as iconic but goofy monsters and I can't remember when I last used the Great Wheel cosmology or the nine-point alignment. I'm also not a fan of many copyrighted, made-up names like eladrin, tiefling and such, so I tend to rename things a lot.
But somehow, despite all the world changes and the house rules, I still consider my games as heavily D&D
