How is the warlock not overpowered?

Hammerhead said:
Weak class, poor damage. At 12th level, my warlock has a little popgun that does 8d6 points of damage. My friend the wizard, on the other hand, shoots Scorching Rays that do 12d6 damage. Sure, my popgun has unlimited uses per day, but I haven't ever really seen the wizard run out of Scorching Rays. And he has all those 3rd, 4th, 5th and 6th level spells.

it only took my Warlock 4 levels to realize just how badly the party wizard outclassed him. (arcane thesis: burning hands + sculpt spell... burning hands shouldn't get to be that cool!)

My 'locks only saving grace was that he was almost always able to hurt the enemy, even when the fighters and previously mentioned wizard could not (high AC, good saves, not as high Touch AC :D)

Sabathius42 said:
Use Magic Device as a Class Skill: level 1+
Able to "Take 10" with Use Magic Device: level 4+
Able to use every divine or arcane scroll or wand you come across: priceless!

Fixed that for ya :D
 
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RigaMortus2 said:
Eldritch Glaive allows you to use a Full-Round Action to attack. And if you have an iterative attack bonus, it allows you to use them to get multiple attacks. It is specifically called out in the invocation. But I don't know how he is getting 5 attacks, even with haste that would only be 4 attacks. Do you still increase BAB when you reach Epic Levels? If so, that would explain it...


Where is Eldritch Glaive listed?
 



Raspen said:
Sorry for bringing back an old thread..

Well it happend, I was playing last weekend and finaly hit with my epic warloc ya its taken me like 2 months of playing every weekend with this build but I got it off.

just to let you all know in our game we just roll one die and times it for damage so we dont have to roll a crazy numbers of dice.

I was hasted and used 5 charges with my warloc septure and got 5 attack with my Udderdark Glaive doing 16d6 per hit and i rolled a 5 so damage = 400

well my GM FREAKED OUT... this is what i have to ask you guys first am i doing this right? is my math ok? do you think this is unbalanced?

well this is what my GM did he looked over all items in question first the glaive then lvl damage for blast *lvl 23* then the Crusable of fell power Greater and then the warloc speture... and told me that the warloc speture only works on my first hit and not the rest I argued it but he realy didnt understand me i even pointed out that i shoulnt have to reroll SR on each attack eather but he still didnt understand me on that eather.

I droped the subject for now but if i deside to bring it back up i need a way to go about it can anyone offer any ideas?

the hole time this happend all i was thinking was i should have played a wizard and used sudden max on a disinagrate that is split rayed.


Alright I finally looked up Eldritch Glaive and I don't think you could do what you did.

Haste gives an extra attack when using the full attack action:

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding.

Eldritch Glaive is a full round action that lets you make multiple attacks - it is not a full attack action. It is a spell-like ability and thus doesn't qualify for the full-attack action designator.

Unless you somehow multi-classed, a warlock will not get more than 3 attacks per round based on BAB (+15/+10/+5). Epic progression specifically does not increase BAB.

I also don't think you should be able to use the Warlock Sceptor and the Eldritch Glaive at the same time. The sceptor must be held (it is a light mace) and the glaive is a reach weapon (the weapon description in the PHB makes it a 2 handed weapon). Now, Dragon Magic does not state the glaive is "exactly like" the glaive only that it is shaped like it and is a reach weapon. So that part is my opinion - that the weapon must be wielded with two hands and not one hand.


Also your damage was calculated incorreclty:

A 23rd level warlcok does 10d6 + the extra from the scepter +4d6 = 14d6 not 16d6. Check the errata - the epic warlock example damage is incorrect. Th text says it is +1d6 for even level after level 20 and a 20th level warlock has 9d6 damage

As far as the extra damage applying to all hits. Well it looks like technically that is true, but I don't think the WS was designed to be used that way and I'm not real found of the way EG is written - man it is just flat out too powerful IMO even if the warlock must be within 10 feet to use it.
 
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Plane Sailing said:
I can't speak about the warlocks, but I can say that this technique will get you crazy results on damage rolls for *anyone*, and clearly resulted in crazy damage for your PC here.

If you don't want to roll lots of dice, you might as well just assume average damage per die (e.g. 3.5 for a d6, 4.5 for a d8 and so forth). After 10d6 it is rare to get much away from the 35 average damage anyway, and this effect is accentuated as the number of dice get higher.

The other option is to roll some of the dice and average the rest. Rolling 4d6+21 or 2d6+28 instead of 10d6 for example. There's still some variation, so there's still the excitement of getting a good roll, or the disappointment of getting a bad one. There's still some chance and uncertainty, but less dice rolling and addition.
 


I can't help but feel that any class that gets unlimited damage dealing range attacks is a bit hinky, whether it's the Warlock with his eldritch blasts, or the Dragon Shaman with his breath weapon...maybe it's just me...
 

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