Bedrockgames
I post in the voice of Christopher Walken
I agree in terms of style, but this became less of a problem as PCs progressed due to having more hp cushion, more access to healing, and more magical items, etc. The cause of death at early levels was more linked to the result of the dice rather than strategy, forethought, or the like. I'm not advocating that PCs should never die due to randomness, but I think it is something that should be evened out over the levels so that a level 1 character facing a CR1 encounter has a closer probability to face death than a level 20 character facing a CR 20 encounter for all causes (luck, strategy, tactics, whatever).
This is certainly an issue of consistency, but it is also embedded deeply in the he nature of D&D (easy to kill early on but much harder to kill at higher level).