Fauchard1520
Adventurer
What it says on the tin. On the one hand, you want a welcoming environment where new players can settle in and learn. On the other, it's not unreasonable to expect a bit of effort.
So here's the question: Where do you guys draw the line between, “Learn to play!” and, “Dude, can I have a second to learn the game?” When does the burden shift from GMs needing to be patient to players needing to crack open a rule book?
Comic for illustrative purposes.
So here's the question: Where do you guys draw the line between, “Learn to play!” and, “Dude, can I have a second to learn the game?” When does the burden shift from GMs needing to be patient to players needing to crack open a rule book?
Comic for illustrative purposes.