Henry
Autoexreginated
Pretty much the definition of Life in one sentence...Depends upon who they are & how much we like them....
Pretty much the definition of Life in one sentence...Depends upon who they are & how much we like them....
Prettymuch.Players don't need to know the rules, only the DM needs to know the rules.
What I do discourage is players who are unfamiliar with the rules from playing characters that could be slow in the hands of a player who is not fully familiar with the system. Classic example in D&D would be a wizard where the player takes too long picking or reading over spell descriptions during combat.
One of my guys still gets huffy when I have to again tell her she has disadvantage if she uses her long bow in melee . . .
Yeah, but we’ve known each other for decades so it’s the cost of doing businessI never mind if someone doesn't know the rules, but getting huffy about it would rapidly reduce the odds of further invitations to the table.
you need to know your character by 2nd session.
That is, all class features you have and rules that apply to them.
That is why campaigns with new players should/must be from 1st level. Even you level up every session or two for couple of levels.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.