Kind of a side topic, how do people deal with 'knocking on death's door'? I remember it was a big deal in the version I originally learned to play (AD&D 2E), wiped your spell slots, fatigue, just generally cleaned your clock. However, I haven't really seen anything like that in 3.0/3.5 (which I admittedly have limited experience in). In one (not-so-recent) play session, my Sorceror got shredded to -4 HP by a Baaz-like draconian, and nearly died from the acid spray when it was killed. The party Cleric threw a couple of cures down on him and he was back in business at about half his maximum life. The DM asked us what we were going to do, and it went something like this:
DM: What are you doing?
Rogue: There has to be a secret door, the bad guy couldn't have made it all the way down that hallway carrying the girl in one round. I'm searching.
Cleric: Anyone else need heals?
Rogue: Yeah, I could use a cure light wounds.
Cleric: Ok, I cure him.
Monk: Is there anything left of the draconian-like creature? I want to examine it.
DM: Ok, just one sec. What are YOU doing?
Me: I'm slumped against the dungeon wall, catching my breath. 'Thanks. I guess we're even.'
Monk: Why?
Me: I just got battered into unconsciouness, then woke up with a bucket of acid splashed on my face.
Monk: Right, that's why the cleric healed you.
Me: Sure, but it's still traumatic.
Monk: Traumatic? You're supposed to be a hero.
Me: A hero who has just been KO'd for the first time and didn't particularly enjoy it.
Anyway, the DM broke it up before it could get any more pointless. But I am curious: how do other people handle low HP? I can see that the game will quickly degenerate if every near-death experience turns the victim into a paranoid psychotic, but doesn't it take some of the drama out to have characters spring up from the jaws of death and get moving without so much as asking 'What happened while I was asleep?'
DM: What are you doing?
Rogue: There has to be a secret door, the bad guy couldn't have made it all the way down that hallway carrying the girl in one round. I'm searching.
Cleric: Anyone else need heals?
Rogue: Yeah, I could use a cure light wounds.
Cleric: Ok, I cure him.
Monk: Is there anything left of the draconian-like creature? I want to examine it.
DM: Ok, just one sec. What are YOU doing?
Me: I'm slumped against the dungeon wall, catching my breath. 'Thanks. I guess we're even.'
Monk: Why?
Me: I just got battered into unconsciouness, then woke up with a bucket of acid splashed on my face.
Monk: Right, that's why the cleric healed you.
Me: Sure, but it's still traumatic.
Monk: Traumatic? You're supposed to be a hero.
Me: A hero who has just been KO'd for the first time and didn't particularly enjoy it.
Anyway, the DM broke it up before it could get any more pointless. But I am curious: how do other people handle low HP? I can see that the game will quickly degenerate if every near-death experience turns the victim into a paranoid psychotic, but doesn't it take some of the drama out to have characters spring up from the jaws of death and get moving without so much as asking 'What happened while I was asleep?'