pyk
First Post
Silverglass said:This is a hard one to answer, SCA is more about pitched battles than adventuring and LARP doesn't have the same equipment weights although the exertion model is right. But I will use the LARP experience as the fact that the equipment is around half to two thirds the weight (20 lbs for a chain shirt, 2-3 lbs for a longsword etc) should be balanced by the factors that a) I LARP about 4 times a year and b) I spend the rest of the time sitting at a desk so I would not approach the level of fitness of a professional adventurer and hero. So taking that into account I will draw some parallels
Within a 12 hour adventuring day of 6 hours trekking through the forest and hills there are normally about 8-10 fighting encounters. Fights of about 10 mins did not lead to a noticeable impairment of fighting ability (although after the adrenaline wears off you do need a rest). A big running battle of 20-30 minutes is where you start to reach the point where fatigue really starts affecting your abilities (although less so for unarmoured people).
All in all I would say that a reasonable ruling would be between CON and CON *2 minutes until characters start accruing penalties, if you want to be accurate then base it off load, CON * 2 for a light load, CON * 1.5 for a medium load and CON minutes for a heavy load would be accurate IMO.
I view the whole D&D experience a lot like those Chinese martial-arts movies. The ones where the twelve guys get the snot beat out of them by one guy, that one guy walks off, the twelve guys all jump up and yell "let's get him!!!" and go get the snot beat of of them again.
D&D to me is as akin to real life as any movie is. It's all as real as you wish to make it. I go by what they say in the books, until a character gets to 0 hps, they do not suffer any detrimental effects. I liked "Real Action Hero" when Arnold got shot six times, and the doctor called it a "flesh wound, get back to work."