How long is a day (and how much sleep do you need during one)?

TYPO5478

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Barring individual campaign idiosyncrasies, how long a period does the term "day" refer to? Is it the period from a particular time (say, noon) to the next occurence of that time? Is it simply the waking portion of that period? Just how much sleep does one need during that "day"?

I've found rules about sleeping in armor, but not for sleep requirements in general. Are there any rules as to how long a character can go without sleep?

I was reading the section on Arcane Magical Writings, and I noticed that to copy a spell from a spellbook or scroll into her own spellbook, a wizard "must spend a day studying the spell. At the end of the day, she must make a Spellcraft check. If the check succeeds, the wizard understands the spell and can copy it into her spellbook." However, the section on Writing a New Spell into a Spellbook says, "Once a wizard understands a new spell, she can record it into her spellbook. The process takes 24 hours, regardless of the spell’s level."

The rules don't specifically state that a wizard must write a newly understood spell into her spellbook immediately. They do, however, specify that "understanding" a spell and writing it into the book are two different processes. Assuming that the latter must directly follow the former, the entire undertaking of copying a spell from another source could take as long as 48 hours. Would a character suffer any fatigue from staying awake that long?

The rules also seem to imply that a "day" is not necessarily 24 hours. The section describing how wizards prepare spells seems to define a day as "the time between eight-hour rest periods". Day-per-level duration spells argue in favor of "the period from a particular time to the next occurence of that time". Is "day" another term that has different meanings depending upon the context (like "melee attack")?
 

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"day" = 24 hours. Game term.

"daytime" = half of that, usually, maybe 6 to 6 or so. this is a typically house term, and is variable. (we've been doing lots of Outlands and Acheron stuff, so who needs the sun?)

there aren't any rules for sleep. DM makes them up.

As for the scroll thing, yes, it takes two friggin days for a 20th-level wizard to copy that new Jump scroll she found into her spellbook. Such a stupid rule. As house rules, I wing it, always cut the time by at least half, depending on the level of the wizard.

And that 24-hour copy time includes sleep, so there's no fatigue involved. You just pick up your homework in the morning and keep going.

And you are correct to note that it's not required to copy immediately.

And how does melee attack change meanings upon what context?
 

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