Kickstarter's 'U' Shaped Curve Is A Reverse 'J' And More Pronounced Than You Thought!

Anybody who has run a Kickstarter is familiar with the U-shaped curve.

Anybody who has run a Kickstarter is familiar with the U-shaped curve--a big number of pledges at first, a long slow flat middle, and then a spike at the end again. And yes, if you've run a Kickstarter, you'll know that that long slow flat bit which is over 3 weeks of your month-long campaign is a killer slog, made especially tough by the euphoria of all that front-loaded launch energy.

These days we can predict one of our Kickstarters' funding totals not just from the first day but from the first 3 HOURS!

In recent years the U-shape has become closer to a reverse J than a U--though that bottom bit of the J is looooong. Kickstarters are so front-loaded now that the tail spike is much, much smaller than the final burst of pledges. It used to be that Kickstarter's '48-hour warning' email as the last couple of days of a campaign were reached was a big factor in the funding. Nowadays, it's more a gentle bump at the end than a massive flurry of last-minute backers.

The data below reflects EN Publishing's own 50+ Kickstarter campaigns, which have raised over $3M, and we've found it holds generally true. Other creators may have different experiences; I can't speak to that. But we hope an insight into our own experiences might be interesting to those thinking of running their first Kickstarter.

Generally, we'll make one-third of our funding total in the first day. When running a Kickstarter, after one day, we look at the current funding and multiply it by 3--that's our projected total. Assuming, of course, we don't have some kind of gamebreaking promotion planned partway through; if Oprah is going to promote our campaign on day 15, then all bets are off. But for most Kickstarters, this holds true. And Oprah has never promoted our campaigns.

Now, just HOW front loaded is it? Let's look at our current Kickstarter, Monstrous Menagerie II: Hordes & Heroes. Kicktraq show you the traditional shape, as expected:

Screenshot 2024-11-19 at 11.13.42 PM.png

No surprise there. Pretty typical for a Kickstarter campaign. The first day is big, the second is under half that, the third half again, then you're into the endless Sunday teatime of the 'middle bit'.

BUT, Kickstarter now offers a more granular view of these stats. Instead of daily, you can see them by HOUR. And that shows us just how front-loaded these things are. The big spike isn't just the first day... it's the first couple of HOURS. This is the first 7 days of Monstrous Menagerie II: Hordes & Heroes. Each of these bars is an hour, not a day:

Screenshot 2024-11-19 at 11.15.29 PM.png

Look how much of that funding happened literally in the first couple of hours. The first day is busy overall, sure, but it's the first couple of hours where the big spike is.

The old maxim -- first day times 3 -- still hold true. But we can also say that the first 3 hours x 5 is a strong guide of what a campaign will do. In the first day, MoMe2 did £38K. Three times that is a projected £114K total. That's the region we're projecting it to end in, and that tends to be fairly accurate over our 50 campaigns. Yes, we keep a spreadsheet which includes every campaign we've run, it's funding totals at various points, pre-launch followers, all sorts of stuff, and that lets us make some fancy little algorithms to predict our Kickstarters pretty accurately. We're nerds like that. It's a BIG spreadsheet.

But let's look at those first 3 hours. £14,797 + £5,501 + £3,102 = £23,400 in the first 3 hours.

Our projected total is £114K, so dividing that by £23.4K we get 4.8. Close enough that we could guess that the funding total will be 5 times the 3-hour total. Now, this isn't down to the exact dollar--it's not magic!--but it puts us in the right ballpark.
  • 5 x the 3-hour total.
  • 3 x the day-1 total.
Of course this will vary a bit depending on how long your 'day 1' is. This isn't the first 24 hours, it's until midnight at Kickstarter HQ, which is Eastern Time, US. We usually launch at 4pm UK time, which is 11am ET, making 'day 1' a 13-hour period. You could run these numbers using 24-hours, or other time zones, etc., but we went with that because when we started the big spreadsheet, years ago, Kicktraq was the only platform tracking this stuff and that's the time zone it runs on.

Anyway, I don't know if this is useful to anybody. But it's a glimpse into what we've learned about our own Kickstarters.

Also, please back Monstrous Menagerie II: Hordes & Heroes!
 

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Koloth

Explorer
We’ve done dozens of ‘mini-quickstarters’. 10 days or so, no stretch goals, product finished before the campaign launches, fulfilled immediately it ends. It’s a model which has worked very well for us for small products.

However, that slow middle stretch might look insignificant but it is over a third of a campaign. For larger campaigns, the month does make mathematical sense, especially if you are using an offset print run which—by the laws of physics and causality—can’t be fulfilled immediately. And if you’re not fulfilling immediately, you can’t let many back up in fulfilment before Kickstarter says nope.
Most of the short ones I backed from SJG and Phil were of the "Product already developed, how many do we order?" type. Guessing that both companies have enough experience to know that for X backers from KS, they need to order X + Y units where Y covers the late orders. If your purpose for using KS or Backerit is to determine IF there is enough demand to develop something, then the longer format makes sense.
 

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Rabulias

the Incomparably Shrewd and Clever
Assuming, of course, we don't have some kind of gamebreaking promotion planned partway through; if Oprah is going to promote our campaign on day 15, then all bets are off. But for most Kickstarters, this holds true. And Oprah has never promoted our campaigns.

OprahLevelUp.jpg


Have y'all looked at switching over the Backerkit at all? I've run a bunch of KS projects and noticed the same thing you did. I just launched my second Backerkit campaign, and it's for book three of a yearly series. I funded the previous two on Kickstarter, and they both hit pretty similar funding goals. I'm curious to see if a) it hits the same funding goals (approximately) on BK as on Kickstarter, and if it follows the same general "J" trend. My experience with the first BK campaign I ran was that the doldrums in the middle were a little less pronounced, and funding seemed more consistent over the time period. But I don't really have a similar project on KS to compare that one to.
I have no experience in this realm beyond supporting many projects on Kickstarter, BackerKit, and a few smaller crowdfunding platforms, but at first glance I don't see how the platform (and their differences) will influence pledging patterns. I believe the reverse J (or an L with big serifs ;) ) represents typical participation patterns. There is an initial burst of enthusiasm from people already interested in the product/producer, or people looking for something new. At the end of the campaign you get the "I will wait and see if this project actually gets funded before committing" people or "I will wait and see all the achieved stretch goals before committing" people. For campaigns with stretch goals, you get a bump from people adding to their pledges near the end to reach a certain stretch goal. Lastly, there is the FOMO effect toward the end.

I can see differences between the various platforms impacting the creators, and I see how it can affect the end-user experience for pledgers, but I feel the pledge pattern is independent of platform.
 


Snarf Zagyg

Notorious Liquefactionist
Supporter
Wow.

I don't have anything to add to the OP. Great inside look at a kickstarter campaign, no notes.

I just wanted to say that I truly appreciate that Morrus posts stuff like this- it's informative, but is also something vanishingly rare today- transparent. So many people have Russian Matryoshka Dolls of LLCs and SPEs to avoid providing any information to anyone ever, that it's always like a blast of clean, fresh air to see someone say, "Here, peak behind the curtain. Pretty cool, right?"

Also ... I hope that there is something that pops up that makes Morrus put his journalism hat on again. I know that he has other responsibilities (you know, like making a living publishing cool stuff), but the pieces he wrote on Evil Genius Games? That's the good stuff.
 
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mamba

Legend
The old maxim -- first day times 3 -- still hold true.
I am surprised you use a factor of 3, I have been using 2.5 for a while to predict KSes I am interested in and am considering dropping that to 2.25. The first two days continue to get more pronounced and the tail spike continues to shrink from what I have seen.

Here are two recent ones that ended in the last 7 days or so

1732299012122.png

for a total of $128,564, so 2.29 times the first day

1732299229780.png

for a total of $18,278, so 2.17 times the first day

I picked them at 'random' (the two most recent ones I kept tabs on), not because their numbers fit so well with my 2.25 factor, it's just that I keep noticing that my 2.5 estimates keep overshooting more and more KSes.

The second one because someone was asking
I'd wonder how much of this is because you're a known quantity with a known presence and base?

So it made no difference to the curve, only to the total
 
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mamba

Legend
50 projects, it hasn’t strayed from 28-32%. 3 is a rough figure, but more accurately it’s about 30%.
maybe that is because you have no early bird specials, but 3 is definitely outside the range of most TTRPG KSes I tracked the last two years and I do see the first two days getting a bigger portion.

It is not just the no early bird special though, one of the two KS I posted had them, the other (smaller one) did not

Not going to argue that you are wrong about that for your KS, but it does make them an outlier
 

Morrus

Well, that was fun
Staff member
maybe that is because you have no early bird specials, but 3 is definitely outside the range of most TTRPG KSes I tracked the last two years and I do see the first two days getting a bigger portion.

It is not just the no early bird special though, one of the two KS I posted had them, the other (smaller one) did not

Not going to argue that you are wrong about that for your KS, but it does make them an outlier
Early birds would shift the percentage higher, not lower, as they would be even more front-loaded.

Interestingly for million dollar TTRPG Kickstarters the figure is a little lower, at 26% on average. That's because the big ones attract media attention simply by virtue of being a big one, and so have a more constant buzz level throughout the campaign, making them less front-loaded. Smaller ones don't have that continuous 'engine' running them.
 

I had a similar impression based on the campaigns I've backed, but it's always nice to see numbers.

And if I look at some of the bigger campaigns I backed in 2024, some of them are even more front-loaded:
And for all except Outgunned Adventure (which had a really wild campaign ending with Backerkit's overtime feature), the bump in the last few days is rather small.
 

mamba

Legend
Early birds would shift the percentage higher, not lower, as they would be even more front-loaded.
exactly, most KS are more frontloaded than 3x the first day, 2.5 to 2.25 the first day means the first day makes up more of the total, so the KS is more frontloaded.

You might have found the difference in the media buzz / good marketing campaign generating a stronger 'tail end'.
 
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