How long should a standard combat last?

How long should a standard combat take?

  • 5-10 minutes

    Votes: 7 4.7%
  • 15-20 minutes

    Votes: 37 24.7%
  • about 30 minutes

    Votes: 60 40.0%
  • about 45 minutes

    Votes: 34 22.7%
  • about 60 minutes

    Votes: 11 7.3%
  • about 90 minutes

    Votes: 1 0.7%
  • about 2 hours

    Votes: 0 0.0%
  • More than 2 hours

    Votes: 0 0.0%


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As much as I like 4E, this is my biggest issue so far. Combats seem to go about 5-10 minutes too long sometimes. As DM, I start to lose interest and focus past 20-30 minutes. I can't imagine what it would be like to fight a dragon or some creature at high level with 500 - 1000 hps! There aren't enough interesting options to do cool stuff to have one encounter last as long as that one will.
 



Merric, one thing though -- aren't you the guy whose group was plowing through 3e combats in record time?

I'm imagining that in a year, you'll be back here regaling us with tales of your sessions lasting 3 hours and handling 8 combats. :)

I think everyone is slower than they'd like, for now, because of rules familiarity. I certainly don't have that "I know the rules like the back of my hand" feeling that I used to have with 3e. At least, not yet.
 

So far, our campaign went from level 1 to 7, and combat got faster with every level. I guess it is a combination of better team play and more daily and ecnounter powers.
 

I went for 45 minutes.

I have now DM'ed 20 sessions of 4E, and from my log I can see that in that time the various groups I DM for have completed 67 combat encounters, average length of session is 270 minutes, 4.5 hours. I go in for a heaped spoonful of role-play and general chitter-chatter however combat runs at 45 minutes/encounter give or take with the big bad guys/final encounters lasting around ninety minutes.

To be honest it's our biggest gripe about 4e.
 

I wish the poll choices gave ranges of time rather than a single number. I would have chosen 45 to 60 minutes - Anyway, I chose 60 minutes. If a combat (any combat!) can't be kept interesting for an hour then I think something is wrong. This time period also allows for multiple combats in one session (we play about 6 hours every 2 weeks).

But honestly, the "clean-up" and consequences of fights tend to take us longer than the fights themselves.
 

I don't see "It depends on what game or edition of D&D I'm playing."

If it's 3e or 4e, it will be longer. If it's 1e or another game, like WFRP or CoC, it will be shorter.

-O
 

If a typical combat takes more than 20 minutes, I have to ask "Where is the time going?". If it's the DM or players giving good descriptions of their actions, that's fine, but...

Idle banter: Not a problem of the system, maybe not even a problem if the group enjoys chit-chat.

Always looking up character data: Do your homework. Read the damned book.

Always looking up rules: This may be an issue of a player not reading enough, but it may be a sign the character or system is too complex.

Lots of rolls: This is probably a system problem. Look for shortcuts like rolling attack and damage at the same time when feasable.

Rules arguments: The DM is final arbiter of the game. The DM needs to do their homework. If a player wants to contend a rule is “stupid”, then the player needs to bring subject up before that rules is acting against the PC.
 

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