ExploderWizard
Hero
My point is that D&D is not the game for someone who, as a whole, does not want combats to last longer than 10 (or even 20) minutes. Combat is the primary focus of D&D (3.x and 4e in particular). If combat is uninteresting enough to you that you don't want a combat encounter to last more than 10 minutes, D&D will waste a lot of your time.
I am perfectly fine with the idea of long combats, if they need to be that long, or are particularly important events. I would say that exploration and encounters are the primary focus of D&D. If the players and the circumstances turn all encounters into combats then yes it could be very combat heavy. I do agree that the 3E and 4E systems have turned combat into a primary role because of increased detail and complexity that was introduced.
There are some sessions that are combat heavy. In cases where all I want to do is fight then I would rather have 6 combats in the session rather than just 2 or 3...........or 1!! (Assuming all were normal non-BBEG)
If I do want lengthly detailed combat then GURPS can provide that fix better than an abstract system. For me, the point of D&D combat is quick resolution that allows plenty of time for other activity or even more combat if thats what we want.