D&D 5E How long til you modified 5e?

How long til you house ruled?

  • Less than 1 month

    Votes: 44 53.0%
  • 1 month - 6 months

    Votes: 10 12.0%
  • 6 months - 1 year

    Votes: 5 6.0%
  • 1 year+

    Votes: 6 7.2%
  • Never

    Votes: 18 21.7%

About 6 months, because at first I was running a public game when just the PHB was out and I wanted everyone to be on the same page.
 

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Never, since you've excluded optional systems in the DMG. I've run sessions and campaigns that experimented with slower healing mechanics, variant initiatives, lingering injuries and things like that. Sometimes these have been tweaked to my specific desires, but that's part of the point of the variant rules. For instance, I ran a short campaign where players could choose to roll on the injury table instead of going unconscious. Sort of leaning into combat with potential long-term consequences. That's not exactly the way the rule is presented in the DMG, but it was more of an experiment than an attempt to completely rewire the game.

Likewise, there are places where a particular ruling was made and I codified that ruling for consistency in a document that players could reference on Roll20.

5e encourages DMs to tweak certain systems to achieve different goals. That's part of how it was designed. Apart from that, I don't feel like I have modified the game because of a fundamental disagreement on design choices made by the 5e team.
 

Shiroiken said immediately. That's pretty fast. But I've got that beat.

I threw out the CR system & scrapped the Rangers (beastmaster) action economy before the books were published.
 

i usually do a good read thru and i adjust every system to meet my campaign specs so... honestly i cannot think of the last time my session zero with any system old or new did not include house rules for the setting.

5e was no different.

House rules and questions about how often, quick, much do you use them are IMX often more questions about how close to "generic tropes" do folks run their campaign settings. They are not actually reflective of system.

i used classic traveller to run a "earth invaded by aliens" campaign for several years... never left orbit entire time. needed a few house rules then too.

As a rule of thumb if i am not happy and house ruling more than about 20% of the chargen and/or 105 of the other rules then i figure i have chosen the wrong system for the setting. But that is ballpark guesswork.
 
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I did the longest category. There were some questions I had Day One, but I wanted to see how they played. And some that I thought would be a problem like Concentration I instead think works quite well. Some others were true, and play showed some others that I thought were fine or minor issues that in fact were huge deals like the encounters to resource recovery ratio expected vs. how many encounters I fit into a day.

I try to run pretty close to core. (This doesn't mean that I won't do things like disallow races or classes to fit a setting, like Dark Sun - that's not a rules issue.)
 

The very first attack roll of the game was a nat 20 but because it was done with disadvantage the nat 20 didn't count.

The utter look of disappointment and confusion(and a player saying this game is dead to me) like 2 minutes into the first session caused house Rule #2 A Nat 20 Overrules all other considerations.
 

As with many others, I was house-ruling this game as I read through the Players's Handbook. To be fair, the last time that I played any game by the RAW I was a very young kid. We couldn't even play RISK without house-ruling the game. We used 2 boards to represent parallel dimensions, each Roman numeral represented a different race, each race had a different advantage, etc.
 

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