Shin Okada
Explorer
Are there any problem on playing as written? Random treasure table produces a scroll with multiple spells with multiple spells of different spell level and or caster level. So why not allow PCs to create simular items?
No rules balance issues. However, there are flavor issues. Allowing a PC to create a scroll with a 1000 spells on it makes it kind of silly for him to unfurl the scroll and read spell #875 (finding it first, of course) as quickly as he would if he had just one scroll of one spell on him. I think a reasonable limit should be imposed, or perhaps just say that you create 1000gp of scrolls per day, not 1000gp per unit cost of one scroll. You achieve the same thing mechanics-wise (for the most part) and eliminate some of the silliness.Shin Okada said:Are there any problem on playing as written? Random treasure table produces a scroll with multiple spells with multiple spells of different spell level and or caster level. So why not allow PCs to create simular items?
Why, they'd be alphabetized of course.Infiniti2000 said:Allowing a PC to create a scroll with a 1000 spells on it makes it kind of silly for him to unfurl the scroll and read spell #875 (finding it first, of course) as quickly as he would if he had just one scroll of one spell on him.
But, if they make one spell per scroll, they can go above 1000gp, right? I hate to think the best spell you could put on a scroll were a 4th level spell at 10th caster level.azhrei_fje said:I've hinted to my players that they're better off spreading the same spell across multiple scrolls. But I limit a scroll with multiple spells on it to 1000 gp. Makes things easy to track.
Heh-heh, now that would be amusing. Well, to me, but not to the PCs.Infiniti2000 said:But, if they make one spell per scroll, they can go above 1000gp, right? I hate to think the best spell you could put on a scroll were a 4th level spell at 10th caster level.