Scott Christian
Hero
I am very confused by the top part of this poll. The strength of the caster in D&D (which is what it is posted under) is pre-determined, ie. the rules. I mean, I guess some DMs can tell their casters they can cast fewer spells or not take these spells and only use this small group, but I have never met any.
Frequency, I guess can be individualistic. But again, when playing D&D, I have seen very few tables where one could tell a difference. Almost every PC at the table can do something magical; therefore, according to the PC's world view, magic is quite common. In 5e, there are cantrips, which can just be cast and cast and cast. Magic abounds 24 hours a day. For example, a sixth level wizard, cleric, ranger and bard (not an odd group). Almost all of them have tons of cantrips. If they are like any players I've met, they use them all time. Even mundane situations like at a tavern: "I use mage hand to grab my drink," "I use prestidigitation to help the barkeep clean up," "I use ray of frost to cool my drink," "I use dancing lights to entertain the cat in the corner," or "I cast thaumaturgy on the bard."
I fail to see how the DM can really limit these without enforcing it through setting. Which brings us to setting...
As far as magic in settings go, again, in D&D, it is pre-set; maybe not in stone, but certainly carved in wood. A healing potion is a good example. It would seem very flip-flop consistency to have all sorts of magical creatures, even mundane ones, like skeletons, and not have magic be "everywhere."
Note: Other settings and game rules, I completely see. But for D&D, I don't know, I just have never seen it be a low magic, low power conception except maybe in 1st edition.
Frequency, I guess can be individualistic. But again, when playing D&D, I have seen very few tables where one could tell a difference. Almost every PC at the table can do something magical; therefore, according to the PC's world view, magic is quite common. In 5e, there are cantrips, which can just be cast and cast and cast. Magic abounds 24 hours a day. For example, a sixth level wizard, cleric, ranger and bard (not an odd group). Almost all of them have tons of cantrips. If they are like any players I've met, they use them all time. Even mundane situations like at a tavern: "I use mage hand to grab my drink," "I use prestidigitation to help the barkeep clean up," "I use ray of frost to cool my drink," "I use dancing lights to entertain the cat in the corner," or "I cast thaumaturgy on the bard."
I fail to see how the DM can really limit these without enforcing it through setting. Which brings us to setting...
As far as magic in settings go, again, in D&D, it is pre-set; maybe not in stone, but certainly carved in wood. A healing potion is a good example. It would seem very flip-flop consistency to have all sorts of magical creatures, even mundane ones, like skeletons, and not have magic be "everywhere."
Note: Other settings and game rules, I completely see. But for D&D, I don't know, I just have never seen it be a low magic, low power conception except maybe in 1st edition.