* I used the series as part of my ongoing Greyhawk/Fhoi Myore campaign. Just after encountering the Priests of Chaos (in Keep of the Borderlands), they found themselves outnumbered. They ran down a tunnel and found themselves at a
Rainbow Portal; one of the PCs smashed the gems embedded in the portal and they ended up in the Desert of Desolation
Pharoah:
* The PCs completing the pyramid in record time - they found every secret way to get up faster!
* The leader of the PCs put on a
ring of contrariness - he played it wonderfully, through the entire series and beyond!
* The PCs returning to the pyramid to get treasure, and being creamed by the monsters. (They ran away then).
* They met a group of natives talking about a "buried city in the sand", in that way I was able to get them to Pazar to release the Efreeti.
* In the
Oasis, they got embroiled in the intrigues.
* One of the PCs got turned into a monkey. He invented a monkey dance and kept us entertained for several sessions before a
remove curse spell was found.
*
Lost Tomb of Martek was the most disappointing of the three. Too much of it relies on interaction with the three NPCs - the Abyss area is particularly dull.
* I love the time-trapped tower, though. They did very well to figure out the way out of there without help from me at all!
* One player, seeing a wall of lightning moving towards his PC, just stood still and said "It's an illusion!" whilst his friends ran away. Guess what? It was real. He failed his save... and died.
* They eventually succeeded and returned home.